diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index e6dd9f5084..b9d95a6ba6 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0; // Longer maps are worth more - double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0); + double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); strainValue *= lengthBonus; // Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available