diff --git a/osu.Game/Input/IdleTracker.cs b/osu.Game/Input/IdleTracker.cs
index 2d6a21d1cf..f3d531cf6c 100644
--- a/osu.Game/Input/IdleTracker.cs
+++ b/osu.Game/Input/IdleTracker.cs
@@ -6,13 +6,14 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
+using osu.Game.Input.Bindings;
namespace osu.Game.Input
{
///
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
///
- public class IdleTracker : Component, IKeyBindingHandler, IHandleGlobalKeyboardInput
+ public class IdleTracker : Component, IKeyBindingHandler, IKeyBindingHandler, IHandleGlobalKeyboardInput
{
private readonly double timeToIdle;
@@ -58,6 +59,10 @@ namespace osu.Game.Input
public void OnReleased(PlatformAction action) => updateLastInteractionTime();
+ public bool OnPressed(GlobalAction action) => updateLastInteractionTime();
+
+ public void OnReleased(GlobalAction action) => updateLastInteractionTime();
+
protected override bool Handle(UIEvent e)
{
switch (e)