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Use [SetUp] instead of reset method
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parent
648e9fa21f
commit
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@ -4,7 +4,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -18,21 +17,20 @@ namespace osu.Game.Tests.Visual.Editor
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private BeatDivisorControl beatDivisorControl;
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private BeatDivisorControl beatDivisorControl;
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private BindableBeatDivisor bindableBeatDivisor;
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private BindableBeatDivisor bindableBeatDivisor;
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[BackgroundDependencyLoader]
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[SetUp]
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private void load()
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public void SetUp() => Schedule(() =>
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{
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{
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Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor())
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Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(90, 90)
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Size = new Vector2(90, 90)
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};
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};
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}
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});
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[Test]
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[Test]
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public void TestBindableBeatDivisor()
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public void TestBindableBeatDivisor()
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{
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{
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AddStep("Reset", () => reset());
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AddRepeatStep("Move previous", () => bindableBeatDivisor.Previous(), 4);
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AddRepeatStep("Move previous", () => bindableBeatDivisor.Previous(), 4);
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AddAssert("Position at 4", () => bindableBeatDivisor.Value == 4);
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AddAssert("Position at 4", () => bindableBeatDivisor.Value == 4);
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AddRepeatStep("Move next", () => bindableBeatDivisor.Next(), 3);
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AddRepeatStep("Move next", () => bindableBeatDivisor.Next(), 3);
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@ -42,7 +40,6 @@ namespace osu.Game.Tests.Visual.Editor
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[Test]
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[Test]
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public void TestMouseInput()
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public void TestMouseInput()
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{
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{
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AddStep("Reset", () => reset());
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AddStep("Move to marker", () =>
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AddStep("Move to marker", () =>
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{
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{
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InputManager.MoveMouseTo(beatDivisorControl, new Vector2(38, -18));
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InputManager.MoveMouseTo(beatDivisorControl, new Vector2(38, -18));
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@ -66,11 +63,5 @@ namespace osu.Game.Tests.Visual.Editor
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});
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});
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AddAssert("Position clamped to 8", () => bindableBeatDivisor.Value == 8);
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AddAssert("Position clamped to 8", () => bindableBeatDivisor.Value == 8);
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}
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}
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private void reset()
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{
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bindableBeatDivisor.Value = 16;
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InputManager.MoveMouseTo(beatDivisorControl, new Vector2(beatDivisorControl.Width, beatDivisorControl.Height));
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}
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}
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}
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}
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}
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