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Fix crash on game exit due to incorrect scheduling of realm change handler
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@ -123,7 +123,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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beatmapSubscription?.Dispose();
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beatmapSubscription?.Dispose();
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}
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}
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private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
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private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error) => Schedule(() =>
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{
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{
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currentlyLoadedBeatmaps.Text = FirstRunSetupBeatmapScreenStrings.CurrentlyLoadedBeatmaps(sender.Count);
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currentlyLoadedBeatmaps.Text = FirstRunSetupBeatmapScreenStrings.CurrentlyLoadedBeatmaps(sender.Count);
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@ -139,7 +139,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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currentlyLoadedBeatmaps.ScaleTo(1.1f)
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currentlyLoadedBeatmaps.ScaleTo(1.1f)
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.ScaleTo(1, 1500, Easing.OutQuint);
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.ScaleTo(1, 1500, Easing.OutQuint);
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}
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}
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}
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});
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private void downloadTutorial()
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private void downloadTutorial()
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{
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{
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