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CarouselContainer -> BeatmapCarousel.
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parent
dc28f8c79e
commit
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@ -21,7 +21,7 @@ using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select
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{
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internal class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
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internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
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{
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public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Select
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private BeatmapPanel selectedPanel;
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public CarouselContainer()
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public BeatmapCarousel()
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{
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Add(scrollableContent = new Container<Panel>
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{
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
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private BeatmapDatabase database;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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private CarouselContainer carousel;
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private BeatmapCarousel carousel;
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private TrackManager trackManager;
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private DialogOverlay dialogOverlay;
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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Select
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}
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}
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});
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Add(carousel = new CarouselContainer
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Add(carousel = new BeatmapCarousel
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(carousel_width, 1),
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@ -196,7 +196,7 @@
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<Compile Include="Screens\Play\PlayerLoader.cs" />
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<Compile Include="Screens\Play\SkipButton.cs" />
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<Compile Include="Modes\UI\StandardComboCounter.cs" />
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<Compile Include="Screens\Select\CarouselContainer.cs" />
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<Compile Include="Screens\Select\BeatmapCarousel.cs" />
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<Compile Include="Screens\Select\Filter\GroupMode.cs" />
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<Compile Include="Screens\Select\Filter\SortMode.cs" />
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<Compile Include="Screens\Select\MatchSongSelect.cs" />
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