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Redundant assignment.

This commit is contained in:
Huo Yaoyuan 2019-11-12 17:50:50 +08:00
parent bbeab6fa76
commit 4b75e0bf6a
2 changed files with 12 additions and 14 deletions

View File

@ -153,7 +153,7 @@ csharp_style_conditional_delegate_call = true:suggestion
#Style - unused #Style - unused
dotnet_code_quality_unused_parameters = non_public:silent dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:silent csharp_style_unused_value_assignment_preference = discard_variable:suggestion
#Style - variable declaration #Style - variable declaration
csharp_style_inlined_variable_declaration = true:silent csharp_style_inlined_variable_declaration = true:silent

View File

@ -168,43 +168,43 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
} }
if (convertType.HasFlag(PatternType.KeepSingle)) if (convertType.HasFlag(PatternType.KeepSingle))
return pattern = generateRandomNotes(1); return generateRandomNotes(1);
if (convertType.HasFlag(PatternType.Mirror)) if (convertType.HasFlag(PatternType.Mirror))
{ {
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 6.5)
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12); return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4) if (ConversionDifficulty > 4)
return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0); return generateRandomPatternWithMirrored(0.12, 0.17, 0);
return pattern = generateRandomPatternWithMirrored(0.12, 0, 0); return generateRandomPatternWithMirrored(0.12, 0, 0);
} }
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 6.5)
{ {
if (convertType.HasFlag(PatternType.LowProbability)) if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.78, 0.42, 0, 0); return generateRandomPattern(0.78, 0.42, 0, 0);
return pattern = generateRandomPattern(1, 0.62, 0, 0); return generateRandomPattern(1, 0.62, 0, 0);
} }
if (ConversionDifficulty > 4) if (ConversionDifficulty > 4)
{ {
if (convertType.HasFlag(PatternType.LowProbability)) if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.35, 0.08, 0, 0); return generateRandomPattern(0.35, 0.08, 0, 0);
return pattern = generateRandomPattern(0.52, 0.15, 0, 0); return generateRandomPattern(0.52, 0.15, 0, 0);
} }
if (ConversionDifficulty > 2) if (ConversionDifficulty > 2)
{ {
if (convertType.HasFlag(PatternType.LowProbability)) if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.18, 0, 0, 0); return generateRandomPattern(0.18, 0, 0, 0);
return pattern = generateRandomPattern(0.45, 0, 0, 0); return generateRandomPattern(0.45, 0, 0, 0);
} }
return pattern = generateRandomPattern(0, 0, 0, 0); return generateRandomPattern(0, 0, 0, 0);
} }
finally finally
{ {
@ -384,8 +384,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns> /// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre) private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
{ {
addToCentre = false;
switch (TotalColumns) switch (TotalColumns)
{ {
case 2: case 2: