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Rewrite comment

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David Zhao 2019-07-29 11:02:44 +09:00 committed by GitHub
parent 1b0f7b0459
commit 4b5fb84888
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@ -59,8 +59,8 @@ namespace osu.Game.Graphics.Containers
{
base.LoadComplete();
// This must be added after the base LoadComplete. The overlay may need to be hidden immediately if its disabled,
// but the overlay doesn't get shown until after the stateChanged function from VisibilityContainer gets called.
// This must be added after the base LoadComplete, since onStateChanged contains logic that
// must be run after other state change logic has been completed.
State.ValueChanged += onStateChanged;
}