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Merge pull request #25521 from Syriiin/fix/refactor-miss

Fix implicitly used method being named incorrectly
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Dan Balasescu 2023-11-21 18:00:19 +09:00 committed by GitHub
commit 4b5ef8328b
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate); yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (ATTRIB_ID_DIFFICULTY, StarRating); yield return (ATTRIB_ID_DIFFICULTY, StarRating);
if (ShouldSerializeFlashlightRating()) if (ShouldSerializeFlashlightDifficulty())
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty); yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor); yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// unless the fields are also renamed. // unless the fields are also renamed.
[UsedImplicitly] [UsedImplicitly]
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight); public bool ShouldSerializeFlashlightDifficulty() => Mods.Any(m => m is ModFlashlight);
#endregion #endregion
} }