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Merge pull request #14274 from smoogipoo/multi-polling-request-refactor

Refactor multiplayer/playlist polling out of RoomManager
This commit is contained in:
Dean Herbert 2021-08-17 18:26:25 +09:00 committed by GitHub
commit 4b55ba7fa4
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28 changed files with 323 additions and 645 deletions

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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var room = RoomManager.Rooms[1];
RoomManager.RemoveRoom(room);
RoomManager.AddRoom(room);
RoomManager.AddOrUpdateRoom(room);
});
AddAssert("no selection", () => checkRoomSelected(null));
@ -115,11 +115,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
AddStep("filter one room", () => container.Filter.Value = new FilterCriteria { SearchString = "1" });
AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
AddStep("remove filter", () => container.Filter(null));
AddStep("remove filter", () => container.Filter.Value = null);
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
}
@ -131,13 +131,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
// Todo: What even is this case...?
AddStep("set empty filter criteria", () => container.Filter(null));
AddStep("set empty filter criteria", () => container.Filter.Value = null);
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
AddStep("filter osu! rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo });
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo });
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}

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@ -44,6 +44,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
private TestRequestHandlingMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -68,7 +70,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
client = new TestMultiplayerClient(roomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
@ -132,11 +134,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestExitMidJoin()
{
Room room = null;
AddStep("create room", () =>
{
room = new Room
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
Playlist =
@ -147,14 +147,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
};
});
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room and immediately exit", () =>
AddStep("join room and immediately exit select", () =>
{
multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
InputManager.Key(Key.Enter);
Schedule(() => Stack.CurrentScreen.Exit());
});
}
@ -164,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room", () =>
{
multiplayerScreen.RoomManager.AddRoom(new Room
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
Playlist =
@ -178,7 +180,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room", () => InputManager.Key(Key.Enter));
@ -211,7 +215,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room", () =>
{
multiplayerScreen.RoomManager.AddRoom(new Room
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
@ -226,7 +230,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room", () => InputManager.Key(Key.Enter));

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@ -1,157 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
[HeadlessTest]
public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
{
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
public TestSceneMultiplayerRoomManager()
: base(false)
{
}
[Test]
public void TestPollsInitially()
{
AddStep("create room manager with a few rooms", () =>
{
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
RoomManager.PartRoom();
RoomManager.ClearRooms();
});
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestRoomsClearedOnDisconnection()
{
AddStep("create room manager with a few rooms", () =>
{
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddStep("disconnect", () => Client.Disconnect());
AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestRoomsPolledOnReconnect()
{
AddStep("create room manager with a few rooms", () =>
{
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddStep("disconnect", () => Client.Disconnect());
AddStep("connect", () => Client.Connect());
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestRoomsNotPolledWhenJoined()
{
AddStep("create room manager with a room", () =>
{
RoomManager.CreateRoom(createRoom());
RoomManager.ClearRooms();
});
AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestMultiplayerRoomJoinedWhenCreated()
{
AddStep("create room manager with a room", () =>
{
RoomManager.CreateRoom(createRoom());
});
AddUntilStep("multiplayer room joined", () => Client.Room != null);
}
[Test]
public void TestMultiplayerRoomPartedWhenAPIRoomParted()
{
AddStep("create room manager with a room", () =>
{
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddAssert("multiplayer room parted", () => Client.Room == null);
}
[Test]
public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
{
AddStep("create room manager with a room", () =>
{
var r = createRoom();
RoomManager.CreateRoom(r);
RoomManager.PartRoom();
RoomManager.JoinRoom(r);
});
AddUntilStep("multiplayer room joined", () => Client.Room != null);
}
private Room createRoom(Action<Room> initFunc = null)
{
var room = new Room
{
Name =
{
Value = "test room"
},
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
}
}
};
initFunc?.Invoke(room);
return room;
}
private class TestDependencies : MultiplayerTestSceneDependencies
{
public TestDependencies()
{
// Need to set these values as early as possible.
RoomManager.TimeBetweenListingPolls.Value = 1;
RoomManager.TimeBetweenSelectionPolls.Value = 1;
}
}
}
}

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@ -141,6 +141,12 @@ namespace osu.Game.Tests.Visual.Playlists
public IBindableList<Room> Rooms => null;
public void AddOrUpdateRoom(Room room) => throw new NotImplementedException();
public void RemoveRoom(Room room) => throw new NotImplementedException();
public void ClearRooms() => throw new NotImplementedException();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
if (CreateRequested == null)

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@ -47,39 +47,13 @@ namespace osu.Game.Online
pollIfNecessary();
}
private bool pollIfNecessary()
/// <summary>
/// Immediately performs a <see cref="Poll"/>.
/// </summary>
public void PollImmediately()
{
// we must be loaded so we have access to clock.
if (!IsLoaded) return false;
// there's already a poll process running.
if (pollingActive) return false;
// don't try polling if the time between polls hasn't been set.
if (TimeBetweenPolls.Value == 0) return false;
if (!lastTimePolled.HasValue)
{
doPoll();
return true;
}
if (Time.Current - lastTimePolled.Value > TimeBetweenPolls.Value)
{
doPoll();
return true;
}
// not enough time has passed since the last poll. we do want to schedule a poll to happen, though.
lastTimePolled = Time.Current - TimeBetweenPolls.Value;
scheduleNextPoll();
return false;
}
private void doPoll()
{
scheduledPoll = null;
pollingActive = true;
Poll().ContinueWith(_ => pollComplete());
}
/// <summary>
@ -90,13 +64,11 @@ namespace osu.Game.Online
return Task.CompletedTask;
}
/// <summary>
/// Immediately performs a <see cref="Poll"/>.
/// </summary>
public void PollImmediately()
private void doPoll()
{
lastTimePolled = Time.Current - TimeBetweenPolls.Value;
scheduleNextPoll();
scheduledPoll = null;
pollingActive = true;
Poll().ContinueWith(_ => pollComplete());
}
/// <summary>
@ -111,6 +83,33 @@ namespace osu.Game.Online
pollIfNecessary();
}
private void pollIfNecessary()
{
// we must be loaded so we have access to clock.
if (!IsLoaded) return;
// there's already a poll process running.
if (pollingActive) return;
// don't try polling if the time between polls hasn't been set.
if (TimeBetweenPolls.Value == 0) return;
if (!lastTimePolled.HasValue)
{
doPoll();
return;
}
if (Time.Current - lastTimePolled.Value > TimeBetweenPolls.Value)
{
doPoll();
return;
}
// not enough time has passed since the last poll. we do want to schedule a poll to happen, though.
scheduleNextPoll();
}
private void scheduleNextPoll()
{
scheduledPoll?.Cancel();

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@ -134,7 +134,7 @@ namespace osu.Game.Online.Rooms
/// The position of this <see cref="Room"/> in the list. This is not read from or written to the API.
/// </summary>
[JsonIgnore]
public readonly Bindable<int> Position = new Bindable<int>(-1);
public readonly Bindable<long> Position = new Bindable<long>(-1); // Todo: This does not need to exist.
public Room()
{

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -14,8 +15,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
/// </summary>
public class ListingPollingComponent : RoomPollingComponent
{
[Resolved]
private Bindable<FilterCriteria> currentFilter { get; set; }
public IBindable<bool> InitialRoomsReceived => initialRoomsReceived;
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>();
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
@ -23,9 +26,11 @@ namespace osu.Game.Screens.OnlinePlay.Components
[BackgroundDependencyLoader]
private void load()
{
currentFilter.BindValueChanged(_ =>
Filter.BindValueChanged(_ =>
{
NotifyRoomsReceived(null);
RoomManager.ClearRooms();
initialRoomsReceived.Value = false;
if (IsLoaded)
PollImmediately();
});
@ -38,24 +43,26 @@ namespace osu.Game.Screens.OnlinePlay.Components
if (!API.IsLoggedIn)
return base.Poll();
if (Filter.Value == null)
return base.Poll();
var tcs = new TaskCompletionSource<bool>();
pollReq?.Cancel();
pollReq = new GetRoomsRequest(currentFilter.Value.Status, currentFilter.Value.Category);
pollReq = new GetRoomsRequest(Filter.Value.Status, Filter.Value.Category);
pollReq.Success += result =>
{
for (int i = 0; i < result.Count; i++)
foreach (var existing in RoomManager.Rooms.ToArray())
{
if (result[i].RoomID.Value == selectedRoom.Value?.RoomID.Value)
{
// The listing request always has less information than the opened room, so don't include it.
result[i] = selectedRoom.Value;
break;
}
if (result.All(r => r.RoomID.Value != existing.RoomID.Value))
RoomManager.RemoveRoom(existing);
}
NotifyRoomsReceived(result);
foreach (var incoming in result)
RoomManager.AddOrUpdateRoom(incoming);
initialRoomsReceived.Value = true;
tcs.SetResult(true);
};

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@ -8,7 +8,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
@ -17,15 +16,12 @@ using osu.Game.Rulesets;
namespace osu.Game.Screens.OnlinePlay.Components
{
public abstract class RoomManager : CompositeDrawable, IRoomManager
public class RoomManager : Component, IRoomManager
{
public event Action RoomsUpdated;
private readonly BindableList<Room> rooms = new BindableList<Room>();
public IBindable<bool> InitialRoomsReceived => initialRoomsReceived;
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
public IBindableList<Room> Rooms => rooms;
protected IBindable<Room> JoinedRoom => joinedRoom;
@ -40,15 +36,9 @@ namespace osu.Game.Screens.OnlinePlay.Components
[Resolved]
private IAPIProvider api { get; set; }
protected RoomManager()
public RoomManager()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = CreatePollingComponents().Select(p =>
{
p.RoomsReceived = onRoomsReceived;
return p;
}).ToList();
}
protected override void Dispose(bool isDisposing)
@ -67,10 +57,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
{
joinedRoom.Value = room;
update(room, result);
addRoom(room);
AddOrUpdateRoom(result);
room.CopyFrom(result); // Also copy back to the source model, since this is likely to have been stored elsewhere.
RoomsUpdated?.Invoke();
// The server may not contain all properties (such as password), so invoke success with the given room.
onSuccess?.Invoke(room);
};
@ -118,36 +108,25 @@ namespace osu.Game.Screens.OnlinePlay.Components
private readonly HashSet<long> ignoredRooms = new HashSet<long>();
private void onRoomsReceived(List<Room> received)
public void AddOrUpdateRoom(Room room)
{
if (received == null)
{
ClearRooms();
return;
}
// Remove past matches
foreach (var r in rooms.ToList())
{
if (received.All(e => e.RoomID.Value != r.RoomID.Value))
rooms.Remove(r);
}
for (int i = 0; i < received.Count; i++)
{
var room = received[i];
Debug.Assert(room.RoomID.Value != null);
if (ignoredRooms.Contains(room.RoomID.Value.Value))
continue;
return;
room.Position.Value = i;
room.Position.Value = -room.RoomID.Value.Value;
try
{
update(room, room);
addRoom(room);
foreach (var pi in room.Playlist)
pi.MapObjects(beatmaps, rulesets);
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
if (existing == null)
rooms.Add(room);
else
existing.CopyFrom(room);
}
catch (Exception ex)
{
@ -156,46 +135,22 @@ namespace osu.Game.Screens.OnlinePlay.Components
ignoredRooms.Add(room.RoomID.Value.Value);
rooms.Remove(room);
}
notifyRoomsUpdated();
}
RoomsUpdated?.Invoke();
initialRoomsReceived.Value = true;
public void RemoveRoom(Room room)
{
rooms.Remove(room);
notifyRoomsUpdated();
}
protected void RemoveRoom(Room room) => rooms.Remove(room);
protected void ClearRooms()
public void ClearRooms()
{
rooms.Clear();
initialRoomsReceived.Value = false;
notifyRoomsUpdated();
}
/// <summary>
/// Updates a local <see cref="Room"/> with a remote copy.
/// </summary>
/// <param name="local">The local <see cref="Room"/> to update.</param>
/// <param name="remote">The remote <see cref="Room"/> to update with.</param>
private void update(Room local, Room remote)
{
foreach (var pi in remote.Playlist)
pi.MapObjects(beatmaps, rulesets);
local.CopyFrom(remote);
}
/// <summary>
/// Adds a <see cref="Room"/> to the list of available rooms.
/// </summary>
/// <param name="room">The <see cref="Room"/> to add.</param>
private void addRoom(Room room)
{
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
if (existing == null)
rooms.Add(room);
else
existing.CopyFrom(room);
}
protected abstract IEnumerable<RoomPollingComponent> CreatePollingComponents();
private void notifyRoomsUpdated() => Scheduler.AddOnce(() => RoomsUpdated?.Invoke());
}
}

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@ -1,29 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Components
{
public abstract class RoomPollingComponent : PollingComponent
{
/// <summary>
/// Invoked when any <see cref="Room"/>s have been received from the API.
/// <para>
/// Any <see cref="Room"/>s present locally but not returned by this event are to be removed from display.
/// If null, the display of local rooms is reset to an initial state.
/// </para>
/// </summary>
public Action<List<Room>> RoomsReceived;
[Resolved]
protected IAPIProvider API { get; private set; }
protected void NotifyRoomsReceived(List<Room> rooms) => RoomsReceived?.Invoke(rooms);
[Resolved]
protected IRoomManager RoomManager { get; private set; }
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -48,17 +46,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
pollReq.Success += result =>
{
// existing rooms need to be ordered by their position because the received of NotifyRoomsReceives expects to be able to sort them based on this order.
var rooms = new List<Room>(roomManager.Rooms.OrderBy(r => r.Position.Value));
int index = rooms.FindIndex(r => r.RoomID.Value == result.RoomID.Value);
if (index < 0)
return;
rooms[index] = result;
NotifyRoomsReceived(rooms);
RoomManager.AddOrUpdateRoom(result);
tcs.SetResult(true);
};

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@ -18,16 +18,29 @@ namespace osu.Game.Screens.OnlinePlay
/// </summary>
event Action RoomsUpdated;
/// <summary>
/// Whether an initial listing of rooms has been received.
/// </summary>
IBindable<bool> InitialRoomsReceived { get; }
/// <summary>
/// All the active <see cref="Room"/>s.
/// </summary>
IBindableList<Room> Rooms { get; }
/// <summary>
/// Adds a <see cref="Room"/> to this <see cref="IRoomManager"/>.
/// If already existing, the local room will be updated with the given one.
/// </summary>
/// <param name="room">The incoming <see cref="Room"/>.</param>
void AddOrUpdateRoom(Room room);
/// <summary>
/// Removes a <see cref="Room"/> from this <see cref="IRoomManager"/>.
/// </summary>
/// <param name="room">The <see cref="Room"/> to remove.</param>
void RemoveRoom(Room room);
/// <summary>
/// Removes all <see cref="Room"/>s from this <see cref="IRoomManager"/>.
/// </summary>
void ClearRooms();
/// <summary>
/// Creates a new <see cref="Room"/>.
/// </summary>

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@ -30,8 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
public IReadOnlyList<DrawableRoom> Rooms => roomFlow.FlowingChildren.Cast<DrawableRoom>().ToArray();
[Resolved(CanBeNull = true)]
private Bindable<FilterCriteria> filter { get; set; }
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>();
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
@ -74,7 +73,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
rooms.BindTo(roomManager.Rooms);
filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
Filter?.BindValueChanged(criteria => applyFilterCriteria(criteria.NewValue), true);
selectedRoom.BindValueChanged(selection =>
{
@ -85,7 +84,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
private void updateSelection() =>
roomFlow.Children.ForEach(r => r.State = r.Room == selectedRoom.Value ? SelectionState.Selected : SelectionState.NotSelected);
public void Filter(FilterCriteria criteria)
private void applyFilterCriteria(FilterCriteria criteria)
{
roomFlow.Children.ForEach(r =>
{
@ -126,7 +125,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
roomFlow.Add(new DrawableRoom(room));
}
Filter(filter?.Value);
applyFilterCriteria(Filter?.Value);
updateSelection();
}

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@ -13,14 +13,17 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Users;
@ -42,10 +45,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
AutoSizeAxes = Axes.Both
};
private readonly IBindable<bool> initialRoomsReceived = new Bindable<bool>();
private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
private LoadingLayer loadingLayer;
protected ListingPollingComponent ListingPollingComponent { get; private set; }
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
@ -56,31 +56,34 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
[Resolved(CanBeNull = true)]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[Resolved(CanBeNull = true)]
private Bindable<FilterCriteria> filter { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[CanBeNull]
private IDisposable joiningRoomOperation { get; set; }
[CanBeNull]
private LeasedBindable<Room> selectionLease;
private readonly Bindable<FilterCriteria> filter = new Bindable<FilterCriteria>(new FilterCriteria());
private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
private readonly IBindable<bool> isIdle = new BindableBool();
private LoadingLayer loadingLayer;
private RoomsContainer roomsContainer;
private SearchTextBox searchTextBox;
private Dropdown<RoomStatusFilter> statusDropdown;
[CanBeNull]
private LeasedBindable<Room> selectionLease;
[BackgroundDependencyLoader]
private void load()
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IdleTracker idleTracker)
{
filter ??= new Bindable<FilterCriteria>(new FilterCriteria());
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
OsuScrollContainer scrollContainer;
InternalChildren = new[]
InternalChildren = new Drawable[]
{
ListingPollingComponent = CreatePollingComponent().With(c => c.Filter.BindTarget = filter),
loadingLayer = new LoadingLayer(true),
new Container
{
@ -154,7 +157,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Child = roomsContainer = new RoomsContainer()
Child = roomsContainer = new RoomsContainer
{
Filter = { BindTarget = filter }
}
},
}
},
@ -180,21 +186,22 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
searchTextBox.Current.BindValueChanged(_ => updateFilterDebounced());
ruleset.BindValueChanged(_ => UpdateFilter());
initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
initialRoomsReceived.BindValueChanged(_ => updateLoadingLayer());
isIdle.BindValueChanged(_ => updatePollingRate(this.IsCurrentScreen()), true);
if (ongoingOperationTracker != null)
{
operationInProgress.BindTo(ongoingOperationTracker.InProgress);
operationInProgress.BindValueChanged(_ => updateLoadingLayer(), true);
operationInProgress.BindValueChanged(_ => updateLoadingLayer());
}
ListingPollingComponent.InitialRoomsReceived.BindValueChanged(_ => updateLoadingLayer(), true);
updateFilter();
}
#region Filtering
protected void UpdateFilter() => Scheduler.AddOnce(updateFilter);
public void UpdateFilter() => Scheduler.AddOnce(updateFilter);
private ScheduledDelegate scheduledFilterUpdate;
@ -235,7 +242,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
onReturning();
}
@ -275,11 +281,13 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
private void onReturning()
{
updatePollingRate(true);
searchTextBox.HoldFocus = true;
}
private void onLeaving()
{
updatePollingRate(false);
searchTextBox.HoldFocus = false;
// ensure any password prompt is dismissed.
@ -327,6 +335,24 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
this.Push(CreateRoomSubScreen(room));
}
private void updateLoadingLayer()
{
if (operationInProgress.Value || !ListingPollingComponent.InitialRoomsReceived.Value)
loadingLayer.Show();
else
loadingLayer.Hide();
}
private void updatePollingRate(bool isCurrentScreen)
{
if (!isCurrentScreen)
ListingPollingComponent.TimeBetweenPolls.Value = 0;
else
ListingPollingComponent.TimeBetweenPolls.Value = isIdle.Value ? 120000 : 15000;
Logger.Log($"Polling adjusted (listing: {ListingPollingComponent.TimeBetweenPolls.Value})");
}
protected abstract OsuButton CreateNewRoomButton();
/// <summary>
@ -337,13 +363,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
protected abstract RoomSubScreen CreateRoomSubScreen(Room room);
private void updateLoadingLayer()
{
if (operationInProgress.Value || !initialRoomsReceived.Value)
loadingLayer.Show();
else
loadingLayer.Hide();
}
protected abstract ListingPollingComponent CreatePollingComponent();
private class LoungeSearchTextBox : SearchTextBox
{

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Components;
@ -23,35 +22,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
client.ChangeState(MultiplayerUserState.Idle);
}
protected override void UpdatePollingRate(bool isIdle)
{
var multiplayerRoomManager = (MultiplayerRoomManager)RoomManager;
if (!this.IsCurrentScreen())
{
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
}
else
{
switch (CurrentSubScreen)
{
case LoungeSubScreen _:
multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
break;
// Don't poll inside the match or anywhere else.
default:
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
}
protected override string ScreenTitle => "Multiplayer";
protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();

View File

@ -1,12 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
@ -21,6 +25,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private MultiplayerClient client { get; set; }
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
// Upon having left a room, we don't know whether we were the only participant, and whether the room is now closed as a result of leaving it.
// To work around this, temporarily remove the room and trigger an immediate listing poll.
if (last is MultiplayerMatchSubScreen match)
{
RoomManager.RemoveRoom(match.Room);
ListingPollingComponent.PollImmediately();
}
}
protected override FilterCriteria CreateFilterCriteria()
{
var criteria = base.CreateFilterCriteria();
@ -39,6 +56,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
protected override ListingPollingComponent CreatePollingComponent() => new MultiplayerListingPollingComponent();
protected override void OpenNewRoom(Room room)
{
if (client?.IsConnected.Value != true)
@ -49,5 +68,32 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
base.OpenNewRoom(room);
}
private class MultiplayerListingPollingComponent : ListingPollingComponent
{
[Resolved]
private MultiplayerClient client { get; set; }
private readonly IBindable<bool> isConnected = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load()
{
isConnected.BindTo(client.IsConnected);
isConnected.BindValueChanged(c => Scheduler.AddOnce(() =>
{
if (isConnected.Value && IsLoaded)
PollImmediately();
}), true);
}
protected override Task Poll()
{
if (!isConnected.Value)
return Task.CompletedTask;
return base.Poll();
}
}
}
}

View File

@ -42,6 +42,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public override string ShortTitle => "room";
public readonly Room Room;
[Resolved]
private MultiplayerClient client { get; set; }
@ -49,9 +51,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[Resolved]
private Bindable<Room> currentRoom { get; set; }
private MultiplayerMatchSettingsOverlay settingsOverlay;
private Bindable<Room> currentRoom { get; set; } // Todo: This should not exist.
private readonly IBindable<bool> isConnected = new Bindable<bool>();
@ -59,9 +59,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private IDisposable readyClickOperation;
private GridContainer mainContent;
private MultiplayerMatchSettingsOverlay settingsOverlay;
public MultiplayerMatchSubScreen(Room room)
{
Room = room;
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
Activity.Value = new UserActivity.InLobby(room);
}

View File

@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Logging;
using osu.Game.Online.Multiplayer;
@ -21,22 +18,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
private readonly IBindable<bool> isConnected = new Bindable<bool>();
private readonly Bindable<bool> allowPolling = new Bindable<bool>();
private ListingPollingComponent listingPollingComponent;
protected override void LoadComplete()
{
base.LoadComplete();
isConnected.BindTo(multiplayerClient.IsConnected);
isConnected.BindValueChanged(_ => Scheduler.AddOnce(updatePolling));
JoinedRoom.BindValueChanged(_ => Scheduler.AddOnce(updatePolling), true);
}
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.CreateRoom(room, r => joinMultiplayerRoom(r, r.Password.Value, onSuccess, onError), onError);
@ -64,19 +45,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (JoinedRoom.Value == null)
return;
var joinedRoom = JoinedRoom.Value;
base.PartRoom();
multiplayerClient.LeaveRoom();
// Todo: This is not the way to do this. Basically when we're the only participant and the room closes, there's no way to know if this is actually the case.
// This is delayed one frame because upon exiting the match subscreen, multiplayer updates the polling rate and messes with polling.
Schedule(() =>
{
RemoveRoom(joinedRoom);
listingPollingComponent.PollImmediately();
});
}
private void joinMultiplayerRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null)
@ -99,70 +69,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
}
});
}
private void updatePolling()
{
if (!isConnected.Value)
ClearRooms();
// Don't poll when not connected or when a room has been joined.
allowPolling.Value = isConnected.Value && JoinedRoom.Value == null;
}
protected override IEnumerable<RoomPollingComponent> CreatePollingComponents() => new RoomPollingComponent[]
{
listingPollingComponent = new MultiplayerListingPollingComponent
{
TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls },
AllowPolling = { BindTarget = allowPolling }
},
new MultiplayerSelectionPollingComponent
{
TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls },
AllowPolling = { BindTarget = allowPolling }
}
};
private class MultiplayerListingPollingComponent : ListingPollingComponent
{
public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
protected override void LoadComplete()
{
base.LoadComplete();
AllowPolling.BindValueChanged(allowPolling =>
{
if (!allowPolling.NewValue)
return;
if (IsLoaded)
PollImmediately();
});
}
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
}
private class MultiplayerSelectionPollingComponent : SelectionPollingComponent
{
public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
protected override void LoadComplete()
{
base.LoadComplete();
AllowPolling.BindValueChanged(allowPolling =>
{
if (!allowPolling.NewValue)
return;
if (IsLoaded)
PollImmediately();
});
}
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
}
}
}

View File

@ -14,14 +14,12 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
@ -44,17 +42,12 @@ namespace osu.Game.Screens.OnlinePlay
private LoungeSubScreen loungeSubScreen;
private ScreenStack screenStack;
private readonly IBindable<bool> isIdle = new BindableBool();
[Cached(Type = typeof(IRoomManager))]
protected RoomManager RoomManager { get; private set; }
[Cached]
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
[Cached]
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
[Cached]
private readonly OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
@ -67,9 +60,6 @@ namespace osu.Game.Screens.OnlinePlay
[Resolved]
protected IAPIProvider API { get; private set; }
[Resolved(CanBeNull = true)]
private IdleTracker idleTracker { get; set; }
[Resolved(CanBeNull = true)]
private OsuLogo logo { get; set; }
@ -147,12 +137,6 @@ namespace osu.Game.Screens.OnlinePlay
apiState.BindTo(API.State);
apiState.BindValueChanged(onlineStateChanged, true);
if (idleTracker != null)
{
isIdle.BindTo(idleTracker.IsIdle);
isIdle.BindValueChanged(idle => UpdatePollingRate(idle.NewValue), true);
}
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -162,8 +146,6 @@ namespace osu.Game.Screens.OnlinePlay
return dependencies;
}
protected abstract void UpdatePollingRate(bool isIdle);
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
@ -199,8 +181,6 @@ namespace osu.Game.Screens.OnlinePlay
screenStack.CurrentScreen.OnResuming(last);
base.OnResuming(last);
UpdatePollingRate(isIdle.Value);
}
public override void OnSuspending(IScreen next)
@ -210,8 +190,6 @@ namespace osu.Game.Screens.OnlinePlay
Debug.Assert(screenStack.CurrentScreen != null);
screenStack.CurrentScreen.OnSuspending(next);
UpdatePollingRate(isIdle.Value);
}
public override bool OnExiting(IScreen next)
@ -275,15 +253,13 @@ namespace osu.Game.Screens.OnlinePlay
if (newScreen is IOsuScreen newOsuScreen)
((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
UpdatePollingRate(isIdle.Value);
}
protected IScreen CurrentSubScreen => screenStack.CurrentScreen;
protected abstract string ScreenTitle { get; }
protected abstract RoomManager CreateRoomManager();
protected virtual RoomManager CreateRoomManager() => new RoomManager();
protected abstract LoungeSubScreen CreateLounge();

View File

@ -1,53 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Match;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public class Playlists : OnlinePlayScreen
{
protected override void UpdatePollingRate(bool isIdle)
{
var playlistsManager = (PlaylistsRoomManager)RoomManager;
if (!this.IsCurrentScreen())
{
playlistsManager.TimeBetweenListingPolls.Value = 0;
playlistsManager.TimeBetweenSelectionPolls.Value = 0;
}
else
{
switch (CurrentSubScreen)
{
case LoungeSubScreen _:
playlistsManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
playlistsManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
break;
case RoomSubScreen _:
playlistsManager.TimeBetweenListingPolls.Value = 0;
playlistsManager.TimeBetweenSelectionPolls.Value = isIdle ? 30000 : 5000;
break;
default:
playlistsManager.TimeBetweenListingPolls.Value = 0;
playlistsManager.TimeBetweenSelectionPolls.Value = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {playlistsManager.TimeBetweenListingPolls.Value}, selection: {playlistsManager.TimeBetweenSelectionPolls.Value})");
}
protected override string ScreenTitle => "Playlists";
protected override RoomManager CreateRoomManager() => new PlaylistsRoomManager();
protected override LoungeSubScreen CreateLounge() => new PlaylistsLoungeSubScreen();
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
@ -66,6 +67,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
protected override RoomSubScreen CreateRoomSubScreen(Room room) => new PlaylistsRoomSubScreen(room);
protected override ListingPollingComponent CreatePollingComponent() => new ListingPollingComponent();
private enum PlaylistsCategory
{
Any,

View File

@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Screens.OnlinePlay.Components;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public class PlaylistsRoomManager : RoomManager
{
public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
protected override IEnumerable<RoomPollingComponent> CreatePollingComponents() => new RoomPollingComponent[]
{
new ListingPollingComponent { TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls } },
new SelectionPollingComponent { TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls } }
};
}
}

View File

@ -3,11 +3,14 @@
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
@ -33,12 +36,13 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved(typeof(Room), nameof(Room.Playlist))]
private BindableList<PlaylistItem> playlist { get; set; }
private readonly IBindable<bool> isIdle = new BindableBool();
private MatchSettingsOverlay settingsOverlay;
private MatchLeaderboard leaderboard;
private OverlinedHeader participantsHeader;
private GridContainer mainContent;
private SelectionPollingComponent selectionPollingComponent;
public PlaylistsRoomSubScreen(Room room)
{
@ -46,11 +50,15 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
Activity.Value = new UserActivity.InLobby(room);
}
[BackgroundDependencyLoader]
private void load()
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IdleTracker idleTracker)
{
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
AddRangeInternal(new Drawable[]
{
selectionPollingComponent = new SelectionPollingComponent(),
mainContent = new GridContainer
{
RelativeSizeAxes = Axes.Both,
@ -260,6 +268,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
base.LoadComplete();
isIdle.BindValueChanged(_ => updatePollingRate(), true);
roomId.BindValueChanged(id =>
{
if (id.NewValue == null)
@ -275,6 +285,12 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
}, true);
}
private void updatePollingRate()
{
selectionPollingComponent.TimeBetweenPolls.Value = isIdle.Value ? 30000 : 5000;
Logger.Log($"Polling adjusted (selection: {selectionPollingComponent.TimeBetweenPolls.Value})");
}
protected override Screen CreateGameplayScreen() => new PlayerLoader(() => new PlaylistsPlayer(SelectedItem.Value)
{
Exited = () => leaderboard.RefreshScores()

View File

@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected override Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
{
var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == roomId);
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
if (password != apiRoom.Password.Value)
throw new InvalidOperationException("Invalid password.");
@ -260,7 +260,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Debug.Assert(Room != null);
var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == Room.RoomID);
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == Room.RoomID);
var set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;

View File

@ -5,14 +5,12 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
@ -32,10 +30,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Resolved]
private OsuGameBase game { get; set; }
[Cached]
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
public new readonly List<Room> Rooms = new List<Room>();
public IReadOnlyList<Room> ServerSideRooms => serverSideRooms;
private readonly List<Room> serverSideRooms = new List<Room>();
private int currentRoomId;
private int currentPlaylistItemId;
@ -60,7 +56,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
apiRoom.HasPassword.Value = !string.IsNullOrEmpty(createRoomRequest.Room.Password.Value);
apiRoom.Password.Value = createRoomRequest.Room.Password.Value;
AddRoom(apiRoom);
AddServerSideRoom(apiRoom);
var responseRoom = new APICreatedRoom();
responseRoom.CopyFrom(createResponseRoom(apiRoom, false));
@ -70,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
case JoinRoomRequest joinRoomRequest:
{
var room = Rooms.Single(r => r.RoomID.Value == joinRoomRequest.Room.RoomID.Value);
var room = ServerSideRooms.Single(r => r.RoomID.Value == joinRoomRequest.Room.RoomID.Value);
if (joinRoomRequest.Password != room.Password.Value)
{
@ -89,14 +85,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
case GetRoomsRequest getRoomsRequest:
var roomsWithoutParticipants = new List<Room>();
foreach (var r in Rooms)
foreach (var r in ServerSideRooms)
roomsWithoutParticipants.Add(createResponseRoom(r, false));
getRoomsRequest.TriggerSuccess(roomsWithoutParticipants);
return true;
case GetRoomRequest getRoomRequest:
getRoomRequest.TriggerSuccess(createResponseRoom(Rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId), true));
getRoomRequest.TriggerSuccess(createResponseRoom(ServerSideRooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId), true));
return true;
case GetBeatmapSetRequest getBeatmapSetRequest:
@ -132,17 +128,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
}
public void AddRoom(Room room)
public void AddServerSideRoom(Room room)
{
room.RoomID.Value ??= currentRoomId++;
for (int i = 0; i < room.Playlist.Count; i++)
room.Playlist[i].ID = currentPlaylistItemId++;
Rooms.Add(room);
serverSideRooms.Add(room);
}
public new void RemoveRoom(Room room) => base.RemoveRoom(room);
private Room createResponseRoom(Room room, bool withParticipants)
{
var responseRoom = new Room();
@ -152,9 +146,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
responseRoom.RecentParticipants.Clear();
return responseRoom;
}
public new void ClearRooms() => base.ClearRooms();
public new void Schedule(Action action) => base.Schedule(action);
}
}

View File

@ -28,17 +28,25 @@ namespace osu.Game.Tests.Visual.OnlinePlay
IBindableList<Room> IRoomManager.Rooms => Rooms;
private int currentRoomId;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value ??= Rooms.Select(r => r.RoomID.Value).Where(id => id != null).Select(id => id.Value).DefaultIfEmpty().Max() + 1;
onSuccess?.Invoke(room);
AddRoom(room);
AddOrUpdateRoom(room);
}
public void AddRoom(Room room)
public void AddOrUpdateRoom(Room room)
{
var existing = Rooms.FirstOrDefault(r => r.RoomID.Value != null && r.RoomID.Value == room.RoomID.Value);
if (existing != null)
existing.CopyFrom(room);
else
Rooms.Add(room);
RoomsUpdated?.Invoke();
}
@ -48,6 +56,12 @@ namespace osu.Game.Tests.Visual.OnlinePlay
RoomsUpdated?.Invoke();
}
public void ClearRooms()
{
Rooms.Clear();
RoomsUpdated?.Invoke();
}
public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null)
{
JoinRoomRequested?.Invoke(room, password);
@ -64,9 +78,9 @@ namespace osu.Game.Tests.Visual.OnlinePlay
{
var room = new Room
{
RoomID = { Value = i },
Position = { Value = i },
Name = { Value = $"Room {i}" },
RoomID = { Value = currentRoomId },
Position = { Value = currentRoomId },
Name = { Value = $"Room {currentRoomId}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
@ -89,6 +103,8 @@ namespace osu.Game.Tests.Visual.OnlinePlay
}
CreateRoom(room);
currentRoomId++;
}
}
}

View File

@ -4,7 +4,6 @@
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
@ -23,11 +22,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
/// </summary>
IRoomManager RoomManager { get; }
/// <summary>
/// The cached <see cref="FilterCriteria"/>.
/// </summary>
Bindable<FilterCriteria> Filter { get; }
/// <summary>
/// The cached <see cref="OngoingOperationTracker"/>.
/// </summary>

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
@ -20,7 +19,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
{
public Bindable<Room> SelectedRoom => OnlinePlayDependencies?.SelectedRoom;
public IRoomManager RoomManager => OnlinePlayDependencies?.RoomManager;
public Bindable<FilterCriteria> Filter => OnlinePlayDependencies?.Filter;
public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies?.OngoingOperationTracker;
public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies?.AvailabilityTracker;

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
@ -20,7 +19,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
{
public Bindable<Room> SelectedRoom { get; }
public IRoomManager RoomManager { get; }
public Bindable<FilterCriteria> Filter { get; }
public OngoingOperationTracker OngoingOperationTracker { get; }
public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; }
@ -36,7 +34,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
{
SelectedRoom = new Bindable<Room>();
RoomManager = CreateRoomManager();
Filter = new Bindable<FilterCriteria>(new FilterCriteria());
OngoingOperationTracker = new OngoingOperationTracker();
AvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
@ -44,7 +41,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
CacheAs(SelectedRoom);
CacheAs(RoomManager);
CacheAs(Filter);
CacheAs(OngoingOperationTracker);
CacheAs(AvailabilityTracker);
CacheAs(new OverlayColourProvider(OverlayColourScheme.Plum));