diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c25b520892..8119df43ac 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -525,16 +525,11 @@ namespace osu.Game private void beatmapChanged(ValueChangedEvent beatmap) { beatmap.OldValue?.CancelAsyncLoad(); - - updateModDefaults(); - beatmap.NewValue?.BeginAsyncLoad(); } private void modsChanged(ValueChangedEvent> mods) { - updateModDefaults(); - // a lease may be taken on the mods bindable, at which point we can't really ensure valid mods. if (SelectedMods.Disabled) return; @@ -546,19 +541,6 @@ namespace osu.Game } } - private void updateModDefaults() - { - BeatmapDifficulty baseDifficulty = Beatmap.Value.BeatmapInfo.BaseDifficulty; - - if (baseDifficulty != null && SelectedMods.Value.Any(m => m is IApplicableToDifficulty)) - { - var adjustedDifficulty = baseDifficulty.Clone(); - - foreach (var mod in SelectedMods.Value.OfType()) - mod.ReadFromDifficulty(adjustedDifficulty); - } - } - #endregion private PerformFromMenuRunner performFromMainMenuTask; diff --git a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs index 34198da722..42b520ab26 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs @@ -10,13 +10,6 @@ namespace osu.Game.Rulesets.Mods /// public interface IApplicableToDifficulty : IApplicableMod { - /// - /// Called when a beatmap is changed. Can be used to read default values. - /// Any changes made will not be preserved. - /// - /// The difficulty to read from. - void ReadFromDifficulty(BeatmapDifficulty difficulty); - /// /// Called post beatmap conversion. Can be used to apply changes to difficulty attributes. ///