mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:42:54 +08:00
temporarily remove kiai flash for legacy circles
This commit is contained in:
parent
76a895f348
commit
4b3cfe3bae
@ -6,9 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -40,13 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
new KiaiFlash
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Intensity = 0.25f,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0f,
|
||||
},
|
||||
FlashOpacity = 0.25f,
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
|
@ -3,30 +3,39 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class KiaiFlash : BeatSyncedContainer
|
||||
{
|
||||
public float Intensity { get; set; }
|
||||
public float FlashOpacity = 1f;
|
||||
|
||||
public KiaiFlash()
|
||||
{
|
||||
EarlyActivationMilliseconds = 80;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0f,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, Game.Beatmaps.ControlPoints.TimingControlPoint timingPoint, Game.Beatmaps.ControlPoints.EffectControlPoint effectPoint, Framework.Audio.Track.TrackAmplitudes amplitudes)
|
||||
{
|
||||
if (effectPoint.KiaiMode)
|
||||
if (!effectPoint.KiaiMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Child
|
||||
.FadeTo(Intensity, EarlyActivationMilliseconds, Easing.OutQuint)
|
||||
.FadeTo(FlashOpacity, EarlyActivationMilliseconds, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeOut(timingPoint.BeatLength - 80, Easing.OutSine);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,12 +6,10 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -46,25 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new KiaiFlash
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / 64),
|
||||
|
||||
Masking = true,
|
||||
CornerRadius = Size.X / 2,
|
||||
CornerExponent = 2,
|
||||
|
||||
Intensity = 0.1f,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0f,
|
||||
}
|
||||
},
|
||||
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
|
Loading…
Reference in New Issue
Block a user