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Remove TaikoHitObject Type, we won't be using this going forward.
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@ -40,23 +40,6 @@ namespace osu.Game.Modes.Taiko.Objects
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/// </summary>
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/// </summary>
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public bool Kiai;
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public bool Kiai;
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/// <summary>
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/// The type of HitObject.
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/// </summary>
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public virtual TaikoHitType Type
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{
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get
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{
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SampleType st = Sample?.Type ?? SampleType.None;
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return
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// Centre/Rim
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((st & ~(SampleType.Finish | SampleType.Normal)) == 0 ? TaikoHitType.CentreHit : TaikoHitType.RimHit)
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// Finisher
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| ((st & SampleType.Finish) > 0 ? TaikoHitType.Finisher : TaikoHitType.None);
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}
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}
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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{
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base.ApplyDefaults(timing, difficulty);
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base.ApplyDefaults(timing, difficulty);
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