mirror of
https://github.com/ppy/osu.git
synced 2026-05-30 23:40:44 +08:00
Add some comments
This commit is contained in:
@@ -9,7 +9,25 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
||||
{
|
||||
public interface IScrollingAlgorithm
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that are constant, such as lifetime and spatial length.
|
||||
/// This is invoked once whenever <paramref name="timeRange"/> or <paramref name="length"/> changes.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
|
||||
/// <param name="direction">The scrolling direction.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
|
||||
/// <param name="length">The length of the screen that is scrolled through.</param>
|
||||
void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length);
|
||||
|
||||
/// <summary>
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that change depending on <paramref name="currentTime"/>, such as position.
|
||||
/// This is invoked once per frame.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
|
||||
/// <param name="direction">The scrolling direction.</param>
|
||||
/// <param name="currentTime">The current time.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
|
||||
/// <param name="length">The length of the screen that is scrolled through.</param>
|
||||
void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user