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smoogipoo
2018-01-12 13:03:47 +09:00
Unverified
parent 712d586d41
commit 4b2d971b00
2 changed files with 25 additions and 3 deletions
@@ -9,7 +9,25 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
public interface IScrollingAlgorithm
{
/// <summary>
/// Computes the states of <see cref="DrawableHitObject"/>s that are constant, such as lifetime and spatial length.
/// This is invoked once whenever <paramref name="timeRange"/> or <paramref name="length"/> changes.
/// </summary>
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
/// <param name="direction">The scrolling direction.</param>
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
/// <param name="length">The length of the screen that is scrolled through.</param>
void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length);
/// <summary>
/// Computes the states of <see cref="DrawableHitObject"/>s that change depending on <paramref name="currentTime"/>, such as position.
/// This is invoked once per frame.
/// </summary>
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
/// <param name="direction">The scrolling direction.</param>
/// <param name="currentTime">The current time.</param>
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
/// <param name="length">The length of the screen that is scrolled through.</param>
void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
}
}