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Merge pull request #9007 from peppy/fix-failure-logic
Fix mod failure checks executing actual game logic
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commit
4b0ca87a0a
@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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public bool AllowFail => false;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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public bool RestartOnFail => false;
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private OsuInputManager inputManager;
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private OsuInputManager inputManager;
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@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new bool AllowFail => base.AllowFail;
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public bool AllowFail => base.CheckModsAllowFailure();
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protected override bool PauseOnFocusLost => false;
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protected override bool PauseOnFocusLost => false;
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@ -11,10 +11,11 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// <summary>
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/// Whether we should allow failing at the current point in time.
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/// Whether we should allow failing at the current point in time.
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/// </summary>
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/// </summary>
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bool AllowFail { get; }
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/// <returns>Whether the fail should be allowed to proceed. Return false to block.</returns>
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bool PerformFail();
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/// <summary>
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/// <summary>
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/// Whether we want to restart on fail. Only used if <see cref="AllowFail"/> is true.
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/// Whether we want to restart on fail. Only used if <see cref="PerformFail"/> returns true.
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/// </summary>
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/// </summary>
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bool RestartOnFail { get; }
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bool RestartOnFail { get; }
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}
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}
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@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Mods
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public override string Description => "Watch a perfect automated play through the song.";
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public override string Description => "Watch a perfect automated play through the song.";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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public bool AllowFail => false;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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public bool RestartOnFail => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// <summary>
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/// We never fail, 'yo.
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/// We never fail, 'yo.
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/// </summary>
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/// </summary>
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public bool AllowFail => false;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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public bool RestartOnFail => false;
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@ -48,17 +48,14 @@ namespace osu.Game.Rulesets.Mods
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retries = Retries.Value;
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retries = Retries.Value;
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}
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}
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public bool AllowFail
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public bool PerformFail()
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{
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{
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get
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if (retries == 0) return true;
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{
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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health.Value = health.MaxValue;
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retries--;
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retries--;
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return false;
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return false;
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}
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}
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}
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public bool RestartOnFail => false;
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public bool RestartOnFail => false;
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@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Mods
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public override bool Ranked => true;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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public bool AllowFail => true;
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public bool PerformFail() => true;
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public bool RestartOnFail => true;
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public bool RestartOnFail => true;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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@ -105,7 +105,7 @@ namespace osu.Game.Screens.Play
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/// Whether failing should be allowed.
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/// Whether failing should be allowed.
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/// By default, this checks whether all selected mods allow failing.
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/// By default, this checks whether all selected mods allow failing.
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/// </summary>
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/// </summary>
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protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
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protected virtual bool CheckModsAllowFailure() => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.PerformFail());
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private readonly bool allowPause;
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private readonly bool allowPause;
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private readonly bool showResults;
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private readonly bool showResults;
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@ -485,7 +485,7 @@ namespace osu.Game.Screens.Play
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private bool onFail()
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private bool onFail()
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{
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{
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if (!AllowFail)
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if (!CheckModsAllowFailure())
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return false;
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return false;
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HasFailed = true;
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HasFailed = true;
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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play
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private readonly Score score;
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private readonly Score score;
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool AllowFail => false;
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protected override bool CheckModsAllowFailure() => false;
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public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
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public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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: base(allowPause, showResults)
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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}
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}
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protected override bool AllowFail => true;
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protected override bool CheckModsAllowFailure() => true;
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public bool CheckFailed(bool failed)
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public bool CheckFailed(bool failed)
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{
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{
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@ -64,12 +64,14 @@ namespace osu.Game.Tests.Visual
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protected class ModTestPlayer : TestPlayer
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protected class ModTestPlayer : TestPlayer
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{
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{
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protected override bool AllowFail { get; }
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private readonly bool allowFail;
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protected override bool CheckModsAllowFailure() => allowFail;
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public ModTestPlayer(bool allowFail)
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public ModTestPlayer(bool allowFail)
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: base(false, false)
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: base(false, false)
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{
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{
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AllowFail = allowFail;
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this.allowFail = allowFail;
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}
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}
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}
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}
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