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Fix incorrect editor screen padding
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063377f47c
commit
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@ -328,7 +328,7 @@ namespace osu.Game.Screens.Edit
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{
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{
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Name = "Screen container",
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Name = "Screen container",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 40, Bottom = 40 },
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Padding = new MarginPadding { Top = 40, Bottom = 50 },
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Child = screenContainer = new Container<EditorScreen>
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Child = screenContainer = new Container<EditorScreen>
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -104,10 +104,11 @@ namespace osu.Game.Screens.Edit.Timing
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// child items valid coordinates from the start, so ballpark something similar
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// child items valid coordinates from the start, so ballpark something similar
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// using estimated row height.
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// using estimated row height.
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var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(val.NewValue));
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var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(val.NewValue));
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if (row == null)
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if (row == null)
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return;
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return;
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float minPos = Items.GetLayoutPosition(row) * row_height;
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float minPos = row.Y;
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float maxPos = minPos + row_height;
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float maxPos = minPos + row_height;
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if (minPos < Scroll.Current)
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if (minPos < Scroll.Current)
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