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Move IsLoaded
check inside BeatmapCarousel
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parent
8e1002b744
commit
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@ -596,6 +596,9 @@ namespace osu.Game.Screens.Select
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public void FlushPendingFilterOperations()
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public void FlushPendingFilterOperations()
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{
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{
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if (!IsLoaded)
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return;
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if (PendingFilter?.Completed == false)
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if (PendingFilter?.Completed == false)
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{
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{
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applyActiveCriteria(false);
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applyActiveCriteria(false);
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@ -860,12 +860,9 @@ namespace osu.Game.Screens.Select
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Logger.Log($"decoupled ruleset transferred (\"{decoupledRuleset.Value}\" -> \"{Ruleset.Value}\")");
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Logger.Log($"decoupled ruleset transferred (\"{decoupledRuleset.Value}\" -> \"{Ruleset.Value}\")");
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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if (Carousel.IsLoaded)
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// if we have a pending filter operation, we want to run it now.
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{
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// it could change selection (ie. if the ruleset has been changed).
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// if we have a pending filter operation, we want to run it now.
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Carousel.FlushPendingFilterOperations();
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// it could change selection (ie. if the ruleset has been changed).
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Carousel.FlushPendingFilterOperations();
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}
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return true;
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return true;
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}
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}
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