diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs
index 6380b73558..9705421571 100644
--- a/osu.Game/Rulesets/Scoring/HitResult.cs
+++ b/osu.Game/Rulesets/Scoring/HitResult.cs
@@ -139,9 +139,12 @@ namespace osu.Game.Rulesets.Scoring
///
/// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy).
+ ///
+ /// DO NOT USE FOR ANYTHING EVER.
///
///
- /// DO NOT USE.
+ /// This is used when dealing with legacy scores, which historically only have counts stored for 300/100/50/miss.
+ /// For these scores, we pad the hit statistics with `LegacyComboIncrease` to meet the correct max combo for the score.
///
[EnumMember(Value = "legacy_combo_increase")]
[Order(99)]