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Fix usages of SpriteText (instead of OsuSpriteText)
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@ -11,10 +11,10 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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content = new Container { RelativeSizeAxes = Axes.Both }
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}
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},
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new SpriteText
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -9,7 +9,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Platform;
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@ -19,6 +18,7 @@ using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Background
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{
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player.StoryboardEnabled.Value = false;
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player.ReplacesBackground.Value = false;
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player.CurrentStoryboardContainer.Add(new SpriteText
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player.CurrentStoryboardContainer.Add(new OsuSpriteText
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{
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Size = new Vector2(250, 50),
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Alpha = 1,
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@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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@ -53,7 +54,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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Add(stars);
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SpriteText starsLabel = new SpriteText
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SpriteText starsLabel = new OsuSpriteText
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -7,9 +7,9 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new SpriteText
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new OsuSpriteText
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{
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Font = OsuFont.Default.With(size: 40),
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Anchor = Anchor.Centre,
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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@ -61,7 +62,7 @@ namespace osu.Game.Tests.Visual.Online
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Anchor = Anchor.TopLeft,
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Children = new Drawable[]
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{
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currentText = new SpriteText
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currentText = new OsuSpriteText
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{
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Text = "Currently selected channel:"
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}
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@ -4,9 +4,9 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SpriteText
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AddInternal(new OsuSpriteText
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{
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Text = screenText,
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Colour = Color4.White,
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Origin = Anchor.TopRight
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});
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SpriteText displayedCount = new SpriteText();
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SpriteText displayedCount = new OsuSpriteText();
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Content.Add(displayedCount);
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@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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},
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date = new SpriteText
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date = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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