mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 22:07:25 +08:00
Improve light rotational alignment and increase light count to 8
This commit is contained in:
parent
060372a129
commit
4abfb35611
@ -62,7 +62,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
private ScheduledDelegate? resetDelegate;
|
private ScheduledDelegate? resetDelegate;
|
||||||
|
|
||||||
private const int light_count = 6;
|
private const int light_count = 8;
|
||||||
|
|
||||||
private const int initial_taps_to_ignore = 4;
|
private const int initial_taps_to_ignore = 4;
|
||||||
|
|
||||||
@ -70,6 +70,8 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
private const double transition_length = 500;
|
private const double transition_length = 500;
|
||||||
|
|
||||||
|
private const float angular_light_gap = 0.007f;
|
||||||
|
|
||||||
private readonly List<double> tapTimings = new List<double>();
|
private readonly List<double> tapTimings = new List<double>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -185,7 +187,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
{
|
{
|
||||||
var light = new Light
|
var light = new Light
|
||||||
{
|
{
|
||||||
Rotation = i * (360f / light_count)
|
Rotation = (i + 1) * (360f / light_count) + 360 * angular_light_gap / 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
lights.Add(light);
|
lights.Add(light);
|
||||||
@ -336,6 +338,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
light.Hide();
|
light.Hide();
|
||||||
|
|
||||||
tapTimings.Clear();
|
tapTimings.Clear();
|
||||||
|
currentLight = 0;
|
||||||
IsHandlingTapping.Value = false;
|
IsHandlingTapping.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -357,14 +360,12 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
Size = new Vector2(0.98f); // Avoid bleed into masking edge.
|
Size = new Vector2(0.98f); // Avoid bleed into masking edge.
|
||||||
|
|
||||||
const float angular_gap = 0.007f;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new CircularProgress
|
new CircularProgress
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Current = { Value = 1f / light_count - angular_gap },
|
Current = { Value = 1f / light_count - angular_light_gap },
|
||||||
Colour = colourProvider.Background2,
|
Colour = colourProvider.Background2,
|
||||||
},
|
},
|
||||||
fillContent = new Container
|
fillContent = new Container
|
||||||
@ -377,7 +378,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
new CircularProgress
|
new CircularProgress
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Current = { Value = 1f / light_count - angular_gap },
|
Current = { Value = 1f / light_count - angular_light_gap },
|
||||||
Blending = BlendingParameters.Additive
|
Blending = BlendingParameters.Additive
|
||||||
},
|
},
|
||||||
// Please do not try and make sense of this.
|
// Please do not try and make sense of this.
|
||||||
|
Loading…
Reference in New Issue
Block a user