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mirror of https://github.com/ppy/osu.git synced 2025-02-13 17:53:21 +08:00

Fix Black Space after } and Symbol Spacing

This commit is contained in:
John Neijzen 2017-06-08 14:48:42 +08:00
parent 431d225a60
commit 4abad17b92
9 changed files with 5 additions and 12 deletions

View File

@ -54,7 +54,7 @@ namespace osu.Desktop.VisualTests.Tests
Children = new Drawable[]
{
new SpriteText { Text = "FadeTime" },
sliderBar =new TestSliderBar<int>
sliderBar = new TestSliderBar<int>
{
Width = 150,
Height = 10,

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@ -10,7 +10,6 @@ using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
{
private readonly BeatmapInfo beatmap;

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@ -59,7 +59,6 @@ namespace osu.Game.Online.API
{
}
return null;
}
}

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@ -20,7 +20,6 @@ using osu.Framework.Graphics.Cursor;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// Represents a clickable button which can cycle through one of more mods.
/// </summary>

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@ -137,6 +137,7 @@ namespace osu.Game.Overlays.Music
public bool MatchingFilter
{
get { return matching; }
set
{
if (matching == value) return;
@ -145,10 +146,6 @@ namespace osu.Game.Overlays.Music
FadeTo(matching ? 1 : 0, 200);
}
get
{
return matching;
}
}
}
}

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@ -68,7 +68,7 @@ namespace osu.Game.Screens.Multiplayer
},
avatar = new UpdateableAvatar
{
Size = new Vector2(Height - content_padding* 2),
Size = new Vector2(Height - content_padding * 2),
Masking = true,
CornerRadius = 5f,
Margin = new MarginPadding { Left = content_padding * 2, Top = content_padding },

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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
{
IHasEndTime end = h as IHasEndTime;
int startRange = (int)((h.StartTime - firstHit)/ interval);
int startRange = (int)((h.StartTime - firstHit) / interval);
int endRange = (int)(((end?.EndTime > 0 ? end.EndTime : h.StartTime) - firstHit) / interval);
for (int i = startRange; i <= endRange; i++)
values[i]++;

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@ -71,7 +71,6 @@ namespace osu.Game.Screens.Ranking
using (BeginDelayedSequence(transition_time * 0.25f, true))
{
circleOuter.ScaleTo(1, transition_time, EasingTypes.OutQuint);
circleOuter.FadeTo(1, transition_time, EasingTypes.OutQuint);

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@ -48,7 +48,7 @@ namespace osu.Game.Users
public override string Message => @"Solo Game";
}
public class UserStatusMultiplayerGame: UserStatusBusy
public class UserStatusMultiplayerGame : UserStatusBusy
{
public override string Message => @"Multiplaying";
}