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Add failing test for incorrect composer selection
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671fe77213
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@ -7,9 +7,13 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK;
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@ -66,5 +70,36 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
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AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
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}
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}
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[Test]
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public void TestOverlappingObjectsWithSameStartTime()
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{
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AddStep("add overlapping circles", () =>
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{
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EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2));
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EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(-10, -20)));
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EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(10, -20)));
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});
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AddStep("click at centre of playfield", () =>
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{
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var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
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var centre = hitObjectContainer.ToScreenSpace(OsuPlayfield.BASE_SIZE / 2);
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InputManager.MoveMouseTo(centre);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("frontmost object selected", () =>
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{
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var hasCombo = Editor.ChildrenOfType<HitCircleSelectionBlueprint>().Single(b => b.IsSelected).Item as IHasComboInformation;
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return hasCombo?.IndexInCurrentCombo == 0;
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});
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}
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private HitCircle createHitCircle(double startTime, Vector2 position) => new HitCircle
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{
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StartTime = startTime,
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Position = position,
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};
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}
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}
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}
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}
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