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Fix reverse arrow displayed with incorrect angle
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parent
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
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// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
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for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
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for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
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{
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{
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if (curve[i] == Position)
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if (Precision.AlmostEquals(curve[i], Position))
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continue;
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continue;
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
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