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Extract playfield scaling into a separate class
And make it more general.
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commit
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@ -3,52 +3,37 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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public abstract class Playfield : Container
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public abstract class Playfield : ScalableContainer
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{
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{
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/// <summary>
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/// <summary>
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/// The HitObjects contained in this Playfield.
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/// The HitObjects contained in this Playfield.
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/// </summary>
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/// </summary>
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public HitObjectContainer HitObjects { get; private set; }
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public HitObjectContainer HitObjects { get; private set; }
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public Container<Drawable> ScaledContent;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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private List<Playfield> nestedPlayfields;
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/// <summary>
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/// <summary>
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/// All the <see cref="Playfield"/>s nested inside this playfield.
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/// All the <see cref="Playfield"/>s nested inside this playfield.
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/// </summary>
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/// </summary>
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public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
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public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
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private List<Playfield> nestedPlayfields;
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/// <summary>
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/// <summary>
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/// A container for keeping track of DrawableHitObjects.
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/// A container for keeping track of DrawableHitObjects.
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/// </summary>
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/// </summary>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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protected Playfield(float? customWidth = null)
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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protected Playfield(float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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AddInternal(ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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});
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -94,22 +79,5 @@ namespace osu.Game.Rulesets.UI
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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private class ScaledContainer : Container
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{
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/// <summary>
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/// A value (in game pixels that we should scale our content to match).
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/// </summary>
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public float? CustomWidth;
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//dividing by the customwidth will effectively scale our content to the required container size.
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protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
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protected override void Update()
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{
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base.Update();
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RelativeChildSize = new Vector2(DrawScale.X, RelativeChildSize.Y);
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}
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}
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}
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}
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}
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}
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86
osu.Game/Rulesets/UI/ScalableContainer.cs
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86
osu.Game/Rulesets/UI/ScalableContainer.cs
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@ -0,0 +1,86 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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public class ScalableContainer : Container
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{
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/// <summary>
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/// The scaled content.
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/// </summary>
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public readonly Container ScaledContent;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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public ScalableContainer(float? customWidth = null, float? customHeight = null)
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{
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AddInternal(ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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CustomHeight = customHeight,
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RelativeSizeAxes = Axes.Both,
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Child = content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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public class ScaledContainer : Container
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{
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/// <summary>
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/// The value to scale the width of the content to match.
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/// If null, <see cref="CustomHeight"/> is used.
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/// </summary>
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public float? CustomWidth;
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/// <summary>
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/// The value to scale the height of the content to match.
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/// if null, <see cref="CustomWidth"/> is used.
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/// </summary>
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public float? CustomHeight;
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/// <summary>
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/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
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/// </summary>
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private Vector2 sizeScale
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{
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get
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{
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if (CustomWidth.HasValue && CustomHeight.HasValue)
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return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
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if (CustomWidth.HasValue)
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return new Vector2(DrawSize.X / CustomWidth.Value);
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if (CustomHeight.HasValue)
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return new Vector2(DrawSize.Y / CustomHeight.Value);
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return Vector2.One;
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}
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}
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/// <summary>
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/// Scale the content to the required container size by multiplying by <see cref="sizeScale"/>.
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/// </summary>
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protected override Vector2 DrawScale => sizeScale * base.DrawScale;
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protected override void Update()
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{
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base.Update();
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RelativeChildSize = sizeScale;
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}
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}
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}
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}
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@ -62,9 +62,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// </summary>
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/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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: base(customWidth)
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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{
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{
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this.direction = direction;
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this.direction = direction;
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}
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}
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@ -355,6 +355,7 @@
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<Compile Include="Overlays\Social\SocialPanel.cs" />
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<Compile Include="Overlays\Social\SocialPanel.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\HitWindows.cs" />
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<Compile Include="Rulesets\Objects\HitWindows.cs" />
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<Compile Include="Rulesets\UI\ScalableContainer.cs" />
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<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
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<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
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<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
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<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
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<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
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