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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:47:25 +08:00

Merge branch 'master' into sections

This commit is contained in:
Huo Yaoyuan 2017-05-21 04:43:39 +08:00
commit 4a55666e03
3 changed files with 44 additions and 27 deletions

@ -1 +1 @@
Subproject commit 4c765717846fef9a141800782a5a968c2bc3a278
Subproject commit d00a7df902074d0b3f1479904b7f322db9d39c1f

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
@ -23,7 +24,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// Represents a clickable button which can cycle through one of more mods.
/// </summary>
public class ModButton : ModButtonEmpty
public class ModButton : ModButtonEmpty, IHasTooltip
{
private ModIcon foregroundIcon;
private readonly SpriteText text;
@ -32,6 +33,8 @@ namespace osu.Game.Overlays.Mods
public Action<Mod> Action; // Passed the selected mod or null if none
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
private int _selectedIndex = -1;
private int selectedIndex
{

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@ -7,10 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
namespace osu.Game.Overlays.Music
{
@ -19,9 +19,13 @@ namespace osu.Game.Overlays.Music
private const float fade_duration = 100;
private Color4 hoverColour;
private Color4 artistColour;
private TextAwesome handle;
private OsuSpriteText title;
private Paragraph text;
private IEnumerable<SpriteText> titleSprites;
private UnicodeBindableString titleBind;
private UnicodeBindableString artistBind;
public readonly BeatmapSetInfo BeatmapSetInfo;
@ -37,7 +41,8 @@ namespace osu.Game.Overlays.Music
selected = value;
Flush(true);
title.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
foreach (SpriteText s in titleSprites)
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
}
}
@ -53,8 +58,10 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
BeatmapMetadata metadata = BeatmapSetInfo.Metadata;
hoverColour = colours.Yellow;
artistColour = colours.Gray9;
var metadata = BeatmapSetInfo.Metadata;
FilterTerms = metadata.SearchableTerms;
Children = new Drawable[]
@ -70,33 +77,40 @@ namespace osu.Game.Overlays.Music
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
new FillFlowContainer<OsuSpriteText>
text = new Paragraph
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
Spacing = new Vector2(5f, 0f),
Children = new []
{
title = new OsuSpriteText
{
TextSize = 16,
Font = @"Exo2.0-Regular",
Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
},
new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
Colour = colours.Gray9,
Padding = new MarginPadding { Top = 1 },
Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
}
}
ContentIndent = 10f,
},
};
hoverColour = colours.Yellow;
titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
artistBind.ValueChanged += newText => recreateText();
artistBind.TriggerChange();
}
private void recreateText()
{
text.Clear();
//space after the title to put a space between the title and artist
titleSprites = text.AddText(titleBind.Value + @" ", sprite =>
{
sprite.TextSize = 16;
sprite.Font = @"Exo2.0-Regular";
});
text.AddText(artistBind.Value, sprite =>
{
sprite.TextSize = 14;
sprite.Font = @"Exo2.0-Bold";
sprite.Colour = artistColour;
sprite.Padding = new MarginPadding { Top = 1 };
});
}
protected override bool OnHover(Framework.Input.InputState state)