mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 04:02:57 +08:00
Make hitobject positions adjustable
This commit is contained in:
parent
3b766b8ec8
commit
4a48136e4f
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Scale = hitCircle.Scale;
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Scale = hitCircle.Scale;
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AddInternal(new RingPiece());
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -22,18 +22,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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{
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this.slider = slider;
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this.slider = slider;
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var obj = (Slider)slider.HitObject;
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Position = slider.Position;
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var sliderObject = (Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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body = new SliderBody(obj)
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body = new SliderBody(sliderObject)
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{
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{
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AccentColour = Color4.Transparent,
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AccentColour = Color4.Transparent,
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PathWidth = obj.Scale * 64
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PathWidth = sliderObject.Scale * 64
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},
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},
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new SliderCircleOverlay(slider.HeadCircle, slider),
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new SliderCircleOverlay(slider.HeadCircle, slider),
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new SliderCircleOverlay(slider.TailCircle, slider),
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new SliderCircleOverlay(slider.TailCircle, slider),
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};
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};
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sliderObject.PositionChanged += _ => Position = slider.Position;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -46,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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{
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base.Update();
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base.Update();
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Position = slider.Position;
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Size = slider.Size;
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Size = slider.Size;
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OriginPosition = slider.OriginPosition;
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OriginPosition = slider.OriginPosition;
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@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//may not be so correct
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//may not be so correct
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Size = circle.DrawSize;
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Size = circle.DrawSize;
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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@ -55,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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AlwaysPresent = true,
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Alpha = 0
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Alpha = 0
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},
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},
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HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
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HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
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TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
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TailCircle = new DrawableSliderTail(s, s.TailCircle)
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};
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};
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components.Add(Body);
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components.Add(Body);
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@ -84,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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components.Add(drawableRepeatPoint);
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -0,0 +1,14 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderHead : DrawableHitCircle
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{
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public DrawableSliderHead(Slider slider, HitCircle h)
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: base(h)
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{
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Position = HitObject.Position - slider.Position;
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}
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public bool Tracking { get; set; }
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public bool Tracking { get; set; }
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public DrawableSliderTail(HitCircle hitCircle)
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public DrawableSliderTail(Slider slider, HitCircle hitCircle)
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: base(hitCircle)
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: base(hitCircle)
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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FillMode = FillMode.Fit;
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FillMode = FillMode.Fit;
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AlwaysPresent = true;
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AlwaysPresent = true;
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Position = HitObject.Position - slider.Position;
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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@ -1,23 +1,41 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Types;
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namespace osu.Game.Rulesets.Osu.Objects
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namespace osu.Game.Rulesets.Osu.Objects
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{
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{
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public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition, IHasEditablePosition
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{
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{
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public const double OBJECT_RADIUS = 64;
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public const double OBJECT_RADIUS = 64;
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public event Action<Vector2> PositionChanged;
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public double TimePreempt = 600;
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public double TimePreempt = 600;
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public double TimeFadein = 400;
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public double TimeFadein = 400;
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public Vector2 Position { get; set; }
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private Vector2 position;
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public Vector2 Position
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{
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get => position;
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set
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{
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if (position == value)
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return;
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position = value;
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PositionChanged?.Invoke(value);
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}
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}
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public float X => Position.X;
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public float X => Position.X;
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public float Y => Position.Y;
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public float Y => Position.Y;
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@ -48,5 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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}
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public virtual void SetPosition(Vector2 offset) => Position += offset;
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}
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}
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}
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}
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createSliderEnds()
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private void createSliderEnds()
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{
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{
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HeadCircle = new HitCircle
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HeadCircle = new SliderCircle(this)
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{
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{
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StartTime = StartTime,
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StartTime = StartTime,
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Position = Position,
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Position = Position,
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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SampleControlPoint = SampleControlPoint
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SampleControlPoint = SampleControlPoint
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};
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};
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TailCircle = new HitCircle
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TailCircle = new SliderCircle(this)
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{
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{
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StartTime = EndTime,
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StartTime = EndTime,
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Position = EndPosition,
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Position = EndPosition,
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19
osu.Game.Rulesets.Osu/Objects/SliderCircle.cs
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19
osu.Game.Rulesets.Osu/Objects/SliderCircle.cs
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderCircle : HitCircle
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{
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private readonly Slider slider;
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public SliderCircle(Slider slider)
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{
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this.slider = slider;
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}
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public override void SetPosition(Vector2 offset) => slider.SetPosition(offset);
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}
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}
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@ -87,6 +87,7 @@
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<Compile Include="Mods\OsuModSpunOut.cs" />
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<Compile Include="Mods\OsuModSpunOut.cs" />
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<Compile Include="Mods\OsuModSuddenDeath.cs" />
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<Compile Include="Mods\OsuModSuddenDeath.cs" />
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<Compile Include="Mods\OsuModTarget.cs" />
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<Compile Include="Mods\OsuModTarget.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderHead.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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@ -117,6 +118,7 @@
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
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<Compile Include="Objects\ISliderProgress.cs" />
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<Compile Include="Objects\ISliderProgress.cs" />
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<Compile Include="Objects\RepeatPoint.cs" />
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<Compile Include="Objects\RepeatPoint.cs" />
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<Compile Include="Objects\SliderCircle.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
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<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Edit.Types;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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@ -19,6 +21,22 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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State = Visibility.Visible;
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State = Visibility.Visible;
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}
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}
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protected override bool OnDragStart(InputState state) => hitObject.HitObject is IHasEditablePosition;
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protected override bool OnDrag(InputState state)
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{
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switch (hitObject.HitObject)
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{
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case IHasEditablePosition editablePosition:
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editablePosition.SetPosition(state.Mouse.Delta);
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break;
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}
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return true;
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}
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protected override bool OnDragEnd(InputState state) => true;
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protected override void PopIn() => Alpha = 1;
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protected override void PopIn() => Alpha = 1;
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protected override void PopOut() => Alpha = 0;
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protected override void PopOut() => Alpha = 0;
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}
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}
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12
osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs
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12
osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Types
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{
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public interface IHasEditablePosition
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{
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void SetPosition(Vector2 offset);
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}
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}
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@ -365,6 +365,7 @@
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<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
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<Compile Include="Rulesets\Edit\Types\IHasEditablePosition.cs" />
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<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
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<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
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