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Namespacify data structures used in websocket communications
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@ -13,6 +13,8 @@ using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Online.Notifications.WebSocket.Events;
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using osu.Game.Online.Notifications.WebSocket.Requests;
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namespace osu.Game.Online.Chat
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namespace osu.Game.Online.Chat
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{
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{
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@ -8,7 +8,7 @@ using Newtonsoft.Json;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications.WebSocket
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namespace osu.Game.Online.Notifications.WebSocket.Events
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{
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{
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/// <summary>
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/// <summary>
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/// A websocket message sent from the server when new messages arrive.
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/// A websocket message sent from the server when new messages arrive.
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@ -3,7 +3,7 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Notifications.WebSocket
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namespace osu.Game.Online.Notifications.WebSocket.Requests
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{
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{
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/// <summary>
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/// <summary>
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/// A websocket message notifying the server that the client no longer wants to receive chat messages.
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/// A websocket message notifying the server that the client no longer wants to receive chat messages.
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@ -3,7 +3,7 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Notifications.WebSocket
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namespace osu.Game.Online.Notifications.WebSocket.Requests
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{
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{
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/// <summary>
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/// <summary>
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/// A websocket message notifying the server that the client wants to receive chat messages.
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/// A websocket message notifying the server that the client wants to receive chat messages.
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