From 4a312d5658d5ce2ff22fd0a79d36006508400e9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Aug 2022 16:40:20 +0900 Subject: [PATCH] Use a placeholder user with the correct username during connecting process This allows for various components (like gameplay) to obtain a correct username even if the API is not yet in a connected state. The most common case is during startup, where a connection may not have been established yet, but the user's username was restored from their config file. By making the change, local scores will now have the correct username (although avatar etc. will be missing, which I think it fine) even if the API is not yet connected. Previously, they would show up as "Guest". --- osu.Game/Online/API/APIAccess.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index e198632ea6..42133160ca 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -137,6 +137,17 @@ namespace osu.Game.Online.API state.Value = APIState.Connecting; + if (localUser.IsDefault) + { + // Show a placeholder user if saved credentials are available. + // This is useful for storing local scores and showing a placeholder username after starting the game, + // until a valid connection has been established. + localUser.Value = new APIUser + { + Username = ProvidedUsername, + }; + } + // save the username at this point, if the user requested for it to be. config.SetValue(OsuSetting.Username, config.Get(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);