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Fix DrawableChannel async flow
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parent
4ef165fdac
commit
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@ -130,6 +130,11 @@ namespace osu.Game.Online.Chat
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public StandAloneDrawableChannel(Channel channel)
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public StandAloneDrawableChannel(Channel channel)
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: base(channel)
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: base(channel)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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ChatLineFlow.Padding = new MarginPadding { Horizontal = 0 };
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ChatLineFlow.Padding = new MarginPadding { Horizontal = 0 };
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}
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}
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -17,15 +18,18 @@ namespace osu.Game.Overlays.Chat
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public class DrawableChannel : Container
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public class DrawableChannel : Container
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{
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{
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public readonly Channel Channel;
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public readonly Channel Channel;
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protected readonly ChatLineContainer ChatLineFlow;
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protected ChatLineContainer ChatLineFlow;
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private readonly OsuScrollContainer scroll;
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private OsuScrollContainer scroll;
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public DrawableChannel(Channel channel)
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public DrawableChannel(Channel channel)
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{
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{
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Channel = channel;
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Channel = channel;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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scroll = new OsuScrollContainer
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scroll = new OsuScrollContainer
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@ -48,18 +52,17 @@ namespace osu.Game.Overlays.Chat
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},
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},
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}
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}
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};
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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newMessagesArrived(Channel.Messages);
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newMessagesArrived(Channel.Messages);
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Channel.NewMessagesArrived += newMessagesArrived;
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Channel.NewMessagesArrived += newMessagesArrived;
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Channel.MessageRemoved += messageRemoved;
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Channel.MessageRemoved += messageRemoved;
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Channel.PendingMessageResolved += pendingMessageResolved;
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Channel.PendingMessageResolved += pendingMessageResolved;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scrollToEnd();
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scrollToEnd();
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}
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}
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