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Apply more correct fix, factoring in minimum display ratio
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@ -17,9 +17,8 @@ namespace osu.Game.Beatmaps
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// If issues are found it's worth checking to make sure similar issues exist there.
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public class BeatmapPanelBackgroundTextureLoaderStore : IResourceStore<TextureUpload>
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{
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// These numbers are taken from the draw visualiser size requirements for song select panel textures at extreme aspect ratios.
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private const int max_height = 130;
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private const int max_width = 1280;
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// The aspect ratio of SetPanelBackground at its maximum size (very tall window).
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private const float minimum_display_ratio = 512 / 80f;
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private readonly IResourceStore<TextureUpload>? textureStore;
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@ -67,16 +66,18 @@ namespace osu.Game.Beatmaps
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Size size = image.Size();
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float aspectRatio = (float)size.Width / size.Height;
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int usableWidth = Math.Min((int)(max_width * aspectRatio), size.Width);
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int usableHeight = Math.Min(max_height, size.Height);
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// Assume that panel backgrounds are always displayed using `FillMode.Fill`.
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// Also assume that all backgrounds are wider than they are tall, so the
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// fill is always going to be based on width.
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//
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// We need to include enough height to make this work for all ratio panels are displayed at.
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int usableHeight = (int)Math.Ceiling(size.Width * 1 / minimum_display_ratio);
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// Crop the centre region of the background for now.
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Rectangle cropRectangle = new Rectangle(
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(size.Width - usableWidth) / 2,
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0,
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(size.Height - usableHeight) / 2,
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usableWidth,
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size.Width,
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usableHeight
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);
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