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Apply more correct fix, factoring in minimum display ratio

This commit is contained in:
Dean Herbert 2023-06-09 19:30:28 +09:00
parent df874b9ae8
commit 49c77a64ef

View File

@ -17,9 +17,8 @@ namespace osu.Game.Beatmaps
// If issues are found it's worth checking to make sure similar issues exist there.
public class BeatmapPanelBackgroundTextureLoaderStore : IResourceStore<TextureUpload>
{
// These numbers are taken from the draw visualiser size requirements for song select panel textures at extreme aspect ratios.
private const int max_height = 130;
private const int max_width = 1280;
// The aspect ratio of SetPanelBackground at its maximum size (very tall window).
private const float minimum_display_ratio = 512 / 80f;
private readonly IResourceStore<TextureUpload>? textureStore;
@ -67,16 +66,18 @@ namespace osu.Game.Beatmaps
Size size = image.Size();
float aspectRatio = (float)size.Width / size.Height;
int usableWidth = Math.Min((int)(max_width * aspectRatio), size.Width);
int usableHeight = Math.Min(max_height, size.Height);
// Assume that panel backgrounds are always displayed using `FillMode.Fill`.
// Also assume that all backgrounds are wider than they are tall, so the
// fill is always going to be based on width.
//
// We need to include enough height to make this work for all ratio panels are displayed at.
int usableHeight = (int)Math.Ceiling(size.Width * 1 / minimum_display_ratio);
// Crop the centre region of the background for now.
Rectangle cropRectangle = new Rectangle(
(size.Width - usableWidth) / 2,
0,
(size.Height - usableHeight) / 2,
usableWidth,
size.Width,
usableHeight
);