1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-28 15:55:37 +08:00

Merge pull request #11503 from peppy/revert-beatmap-controlpointinfo-cloning

Revert forced cloning of ControlPointInfo
This commit is contained in:
Dan Balasescu 2021-01-25 21:14:21 +09:00 committed by GitHub
commit 49aa318b1b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 16 additions and 12 deletions

View File

@ -50,15 +50,7 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone()
{
var clone = (Beatmap<T>)MemberwiseClone();
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
// todo: deep clone other elements as required.
return clone;
}
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
}
public class Beatmap : Beatmap<HitObject>

View File

@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The control points in this beatmap.
/// </summary>
ControlPointInfo ControlPointInfo { get; }
ControlPointInfo ControlPointInfo { get; set; }
/// <summary>
/// The breaks in this beatmap.

View File

@ -131,6 +131,10 @@ namespace osu.Game.Screens.Edit
try
{
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
// clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages.
// eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases.
playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy();
}
catch (Exception e)
{

View File

@ -74,7 +74,11 @@ namespace osu.Game.Screens.Edit
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;

View File

@ -29,7 +29,11 @@ namespace osu.Game.Screens.Play
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;