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Simplify sample construction logic and move private functions down
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@ -254,45 +254,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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{
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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switch (score.Rank)
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{
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case ScoreRank.D:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail-d"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-d"));
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break;
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case ScoreRank.C:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-c"));
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break;
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case ScoreRank.B:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-b"));
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break;
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case ScoreRank.A:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-a"));
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-s"));
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass-ss"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-s"));
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break;
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}
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new Drawable[]
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{
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{
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rankImpactSound,
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(impactSampleName)),
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rankApplauseSound,
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", applauseSampleName)),
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scoreTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/score-tick")),
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scoreTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/score-tick")),
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badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")),
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badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")),
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badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")),
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badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")),
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@ -301,12 +266,32 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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}
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}
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}
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}
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private ScoreRank getRank(ScoreRank rank)
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private string applauseSampleName
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{
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{
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foreach (var mod in score.Mods.OfType<IApplicableToScoreProcessor>())
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get
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rank = mod.AdjustRank(rank, score.Accuracy);
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{
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switch (score.Rank)
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{
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default:
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case ScoreRank.D:
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return @"Results/rank-applause-d";
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return rank;
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case ScoreRank.C:
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return @"Results/rank-applause-c";
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case ScoreRank.B:
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return @"Results/rank-applause-b";
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case ScoreRank.A:
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return @"Results/rank-applause-a";
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case ScoreRank.S:
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case ScoreRank.SH:
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case ScoreRank.X:
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case ScoreRank.XH:
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return @"Results/rank-applause-s";
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}
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}
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}
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}
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protected override void Update()
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protected override void Update()
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@ -409,6 +394,44 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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}
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}
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}
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}
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private string impactSampleName
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{
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get
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{
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switch (score.Rank)
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{
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default:
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case ScoreRank.D:
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return @"Results/rank-impact-fail-d";
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case ScoreRank.C:
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return @"Results/rank-impact-fail";
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case ScoreRank.B:
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return @"Results/rank-impact-fail";
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case ScoreRank.A:
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return @"Results/rank-impact-pass";
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case ScoreRank.S:
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case ScoreRank.SH:
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return @"Results/rank-impact-pass";
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case ScoreRank.X:
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case ScoreRank.XH:
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return @"Results/rank-impact-pass-ss";
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}
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}
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}
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private ScoreRank getRank(ScoreRank rank)
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{
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foreach (var mod in score.Mods.OfType<IApplicableToScoreProcessor>())
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rank = mod.AdjustRank(rank, score.Accuracy);
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return rank;
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}
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private double inverseEasing(Easing easing, double targetValue)
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private double inverseEasing(Easing easing, double targetValue)
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{
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{
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double test = 0;
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double test = 0;
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