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Ensure TryDisableCustomRulesetsCausing()
never actually crashes itself
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commit
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@ -164,26 +164,33 @@ namespace osu.Game.Rulesets
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internal void TryDisableCustomRulesetsCausing(Exception exception)
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{
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var stackTrace = new StackTrace(exception);
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foreach (var frame in stackTrace.GetFrames())
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try
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{
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var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly;
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if (declaringAssembly == null)
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continue;
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var stackTrace = new StackTrace(exception);
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if (UserRulesetAssemblies.Contains(declaringAssembly))
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foreach (var frame in stackTrace.GetFrames())
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{
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string sourceLocation = declaringAssembly.Location;
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string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken");
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var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly;
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if (declaringAssembly == null)
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continue;
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if (File.Exists(sourceLocation))
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if (UserRulesetAssemblies.Contains(declaringAssembly))
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{
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Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken.");
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File.Move(sourceLocation, destinationLocation);
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string sourceLocation = declaringAssembly.Location;
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string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken");
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if (File.Exists(sourceLocation))
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{
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Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken.");
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File.Move(sourceLocation, destinationLocation);
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}
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}
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}
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}
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catch (Exception ex)
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{
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Logger.Log($"Attempt to trace back crash to custom ruleset failed: {ex}");
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}
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}
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}
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}
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