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Add forced refresh on GetAllUsableBeatmapSets()

This is commonly used in tests in a way where it's not feasible to
guarantee correct results unless a refresh is called. This method
shouldn't really be used outside of tests anyway, but that's for a
folow-up effort.
This commit is contained in:
Dean Herbert 2022-01-21 17:33:26 +09:00
parent 81b5717ae7
commit 495636538f

View File

@ -171,7 +171,11 @@ namespace osu.Game.Beatmaps
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns> /// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
{ {
return contextFactory.Run(realm => realm.All<BeatmapSetInfo>().Where(b => !b.DeletePending).Detach()); return contextFactory.Run(realm =>
{
realm.Refresh();
return realm.All<BeatmapSetInfo>().Where(b => !b.DeletePending).Detach();
});
} }
/// <summary> /// <summary>