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mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Resolve inspection issues

This commit is contained in:
Dan Balasescu 2022-04-14 13:11:11 +09:00
parent fb409db148
commit 494955aff1
11 changed files with 18 additions and 18 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.EmptyFreeform
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>(); protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0]; protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.Pippidon
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>(); protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0]; protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>(); protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0]; protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.Pippidon
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>(); protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0]; protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
} }
} }

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@ -28,9 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
// flying hits all land in one common scrolling container (and stay there for rewind purposes), // flying hits all land in one common scrolling container (and stay there for rewind purposes),
// so we need to manually get the latest one. // so we need to manually get the latest one.
flyingHit = this.ChildrenOfType<DrawableFlyingHit>() flyingHit = this.ChildrenOfType<DrawableFlyingHit>().MaxBy(h => h.HitObject.StartTime);
.OrderByDescending(h => h.HitObject.StartTime)
.FirstOrDefault();
}); });
AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType); AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType);

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@ -33,9 +33,10 @@ namespace osu.Game.Tests.Online
var converted = deserialized?.ToMod(new TestRuleset()); var converted = deserialized?.ToMod(new TestRuleset());
Assert.NotNull(converted);
Assert.That(converted, Is.TypeOf(typeof(UnknownMod))); Assert.That(converted, Is.TypeOf(typeof(UnknownMod)));
Assert.That(converted?.Type, Is.EqualTo(ModType.System)); Assert.That(converted.Type, Is.EqualTo(ModType.System));
Assert.That(converted?.Acronym, Is.EqualTo("WNG??")); Assert.That(converted.Acronym, Is.EqualTo("WNG??"));
} }
[Test] [Test]

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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("get variables", () => AddUntilStep("get variables", () =>
{ {
sampleDisabler = Player; sampleDisabler = Player;
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).FirstOrDefault(); slider = Player.ChildrenOfType<DrawableSlider>().MinBy(s => s.HitObject.StartTime);
samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray(); samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
return slider != null; return slider != null;

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@ -36,11 +36,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X; bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
if (!progressionToRight) if (!progressionToRight)
{ (q2, q1) = (q1, q2);
var temp = q2;
q2 = q1;
q1 = temp;
}
var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0); var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0); var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);

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@ -253,7 +253,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
noScoresPlaceholder.Hide(); noScoresPlaceholder.Hide();
if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value?.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapOnlineStatus.Pending) if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapOnlineStatus.Pending)
{ {
Scores = null; Scores = null;
Hide(); Hide();

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@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play
new Sprite new Sprite
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background, Texture = beatmap.Background,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
@ -126,7 +126,7 @@ namespace osu.Game.Screens.Play
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = beatmap?.BeatmapInfo?.DifficultyName, Text = beatmap.BeatmapInfo.DifficultyName,
Font = OsuFont.GetFont(size: 26, italics: true), Font = OsuFont.GetFont(size: 26, italics: true),
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

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@ -118,6 +118,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingLinebreak/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingLinebreak/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingSpace/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingSpace/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MoreSpecificForeachVariableTypeAvailable/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MoreSpecificForeachVariableTypeAvailable/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MoveVariableDeclarationInsideLoopCondition/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleSpaces/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleStatementsOnOneLine/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleStatementsOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>