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Resolve inspection issues
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fb409db148
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.EmptyFreeform
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.Pippidon
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.Pippidon
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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}
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}
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}
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@ -28,9 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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// flying hits all land in one common scrolling container (and stay there for rewind purposes),
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// flying hits all land in one common scrolling container (and stay there for rewind purposes),
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// so we need to manually get the latest one.
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// so we need to manually get the latest one.
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flyingHit = this.ChildrenOfType<DrawableFlyingHit>()
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flyingHit = this.ChildrenOfType<DrawableFlyingHit>().MaxBy(h => h.HitObject.StartTime);
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.OrderByDescending(h => h.HitObject.StartTime)
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.FirstOrDefault();
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});
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});
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AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType);
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AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType);
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@ -33,9 +33,10 @@ namespace osu.Game.Tests.Online
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var converted = deserialized?.ToMod(new TestRuleset());
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var converted = deserialized?.ToMod(new TestRuleset());
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Assert.NotNull(converted);
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Assert.That(converted, Is.TypeOf(typeof(UnknownMod)));
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Assert.That(converted, Is.TypeOf(typeof(UnknownMod)));
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Assert.That(converted?.Type, Is.EqualTo(ModType.System));
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Assert.That(converted.Type, Is.EqualTo(ModType.System));
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Assert.That(converted?.Acronym, Is.EqualTo("WNG??"));
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Assert.That(converted.Acronym, Is.EqualTo("WNG??"));
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}
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}
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[Test]
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[Test]
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("get variables", () =>
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AddUntilStep("get variables", () =>
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{
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{
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sampleDisabler = Player;
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sampleDisabler = Player;
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slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).FirstOrDefault();
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slider = Player.ChildrenOfType<DrawableSlider>().MinBy(s => s.HitObject.StartTime);
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samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
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samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
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return slider != null;
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return slider != null;
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@ -36,11 +36,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
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bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
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if (!progressionToRight)
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if (!progressionToRight)
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{
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(q2, q1) = (q1, q2);
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var temp = q2;
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q2 = q1;
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q1 = temp;
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}
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var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
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var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
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var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
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var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
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@ -253,7 +253,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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noScoresPlaceholder.Hide();
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noScoresPlaceholder.Hide();
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if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value?.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapOnlineStatus.Pending)
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if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapOnlineStatus.Pending)
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{
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{
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Scores = null;
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Scores = null;
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Hide();
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Hide();
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@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play
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new Sprite
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new Sprite
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Texture = beatmap?.Background,
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Texture = beatmap.Background,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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FillMode = FillMode.Fill,
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{
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{
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Text = beatmap?.BeatmapInfo?.DifficultyName,
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Text = beatmap.BeatmapInfo.DifficultyName,
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Font = OsuFont.GetFont(size: 26, italics: true),
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Font = OsuFont.GetFont(size: 26, italics: true),
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingLinebreak/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingLinebreak/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingSpace/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MissingSpace/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MoreSpecificForeachVariableTypeAvailable/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MoreSpecificForeachVariableTypeAvailable/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MoveVariableDeclarationInsideLoopCondition/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleSpaces/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleSpaces/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleStatementsOnOneLine/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleStatementsOnOneLine/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
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