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Inline temporary variable
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@ -196,10 +196,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
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{
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var snap = closestSnapPosition;
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// only return distance portion, since time is not really valid
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snapResult = new SnapResult(snap, null, playfield);
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snapResult = new SnapResult(closestSnapPosition, null, playfield);
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return true;
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}
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}
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