From e48c5898bd8f59f98e95b92f28cd9a699ce56370 Mon Sep 17 00:00:00 2001 From: Shane Woolcock <samahnub@gmail.com> Date: Fri, 11 Aug 2017 17:26:30 +0930 Subject: [PATCH 1/2] Ensure the Track for the selected beatmap is added to the TrackManager. Fixes the problem where a beatmap would be stuck at 100% if it is replayed. --- osu.Game/Screens/Select/SongSelect.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 8f545240c8..f8423a90ed 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -372,6 +372,7 @@ namespace osu.Game.Screens.Select if (!track.IsRunning) { + Game.Audio.Track.AddItemToList(track); if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime); track.Start(); } From 4901ac9e35f7c0cd4f23b15c30461e2593ea43df Mon Sep 17 00:00:00 2001 From: Shane Woolcock <samahnub@gmail.com> Date: Fri, 18 Aug 2017 18:01:18 +0930 Subject: [PATCH 2/2] Add some comments explaining why the Track is being forcefully added to the TrackManager --- osu.Game/Screens/Select/SongSelect.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index e20ddf1c09..aa554152f9 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -370,6 +370,8 @@ namespace osu.Game.Screens.Select if (!track.IsRunning) { + // Ensure the track is added to the TrackManager, since it is removed after the player finishes the map. + // Using AddItemToList rather than AddItem so that it doesn't attempt to register adjustment dependencies more than once. Game.Audio.Track.AddItemToList(track); if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime); track.Start();