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Basic smoke path implementation
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parent
6e9031b03e
commit
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@ -80,6 +80,9 @@ namespace osu.Game.Rulesets.Osu
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LeftButton,
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[Description("Right button")]
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RightButton
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RightButton,
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[Description("Smoke")]
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Smoke,
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}
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}
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@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu
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{
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new KeyBinding(InputKey.Z, OsuAction.LeftButton),
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new KeyBinding(InputKey.X, OsuAction.RightButton),
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new KeyBinding(InputKey.C, OsuAction.Smoke),
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new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
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new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
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};
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@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Osu
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SliderBall,
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SliderBody,
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SpinnerBody,
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Smoke,
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ApproachCircle,
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}
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}
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14
osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmoke.cs
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14
osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmoke.cs
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@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class DefaultSmoke : Smoke
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{
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public DefaultSmoke()
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{
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Texture = null;
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PathRadius = 2;
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}
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}
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}
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26
osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmoke.cs
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26
osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmoke.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacySmoke : Smoke
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{
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private ISkin skin;
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public LegacySmoke(ISkin skin)
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{
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this.skin = skin;
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PathRadius = 8;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Texture = skin.GetTexture("cursor-smoke");
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}
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}
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}
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@ -106,6 +106,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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case OsuSkinComponents.Smoke:
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if (GetTexture("cursor-smoke") != null)
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return new LegacySmoke(this);
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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131
osu.Game.Rulesets.Osu/Skinning/Smoke.cs
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131
osu.Game.Rulesets.Osu/Skinning/Smoke.cs
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@ -0,0 +1,131 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Lines;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public abstract class Smoke : TexturedPath
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{
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protected bool IsActive { get; private set; }
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protected double SmokeTimeStart { get; private set; } = double.MinValue;
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protected double SmokeTimeEnd { get; private set; } = double.MinValue;
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protected readonly List<Vector2> SmokeVertexPositions = new List<Vector2>();
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protected readonly List<double> SmokeVertexTimes = new List<double>();
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[Resolved(CanBeNull = true)]
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private SmokeContainer? smokeContainer { get; set; }
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protected struct SmokePoint
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{
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public Vector2 Position;
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public double Time;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved += guardOnSmokeMoved;
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smokeContainer.SmokeEnded += guardOnSmokeEnded;
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IsActive = true;
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}
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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SmokeTimeStart = Time.Current;
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}
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private void guardOnSmokeMoved(Vector2 position, double time)
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{
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if (IsActive)
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OnSmokeMoved(position, time);
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}
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private void guardOnSmokeEnded(double time)
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{
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if (IsActive)
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OnSmokeEnded(time);
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}
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protected virtual void OnSmokeMoved(Vector2 position, double time)
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{
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addSmokeVertex(position, time);
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}
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private void addSmokeVertex(Vector2 position, double time)
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{
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Debug.Assert(SmokeVertexTimes.Count == SmokeVertexPositions.Count);
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if (SmokeVertexTimes.Count > 0 && SmokeVertexTimes.Last() > time)
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{
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int index = ~SmokeVertexTimes.BinarySearch(time, new UpperBoundComparer());
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SmokeVertexTimes.RemoveRange(index, SmokeVertexTimes.Count - index);
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SmokeVertexPositions.RemoveRange(index, SmokeVertexPositions.Count - index);
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}
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SmokeVertexTimes.Add(time);
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SmokeVertexPositions.Add(position);
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}
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protected virtual void OnSmokeEnded(double time)
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{
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IsActive = false;
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SmokeTimeEnd = time;
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}
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protected override void Update()
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{
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base.Update();
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const double visible_duration = 8000;
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const float disappear_speed = 3;
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int index = 0;
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if (!IsActive)
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{
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double cutoffTime = SmokeTimeStart + disappear_speed * (Time.Current - (SmokeTimeEnd + visible_duration));
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index = ~SmokeVertexTimes.BinarySearch(cutoffTime, new UpperBoundComparer());
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}
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Vertices = new List<Vector2>(SmokeVertexPositions.Skip(index));
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Position = -PositionInBoundingBox(Vector2.Zero);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved -= guardOnSmokeMoved;
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smokeContainer.SmokeEnded -= guardOnSmokeEnded;
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}
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}
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private struct UpperBoundComparer : IComparer<double>
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{
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public int Compare(double x, double target)
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{
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// By returning -1 when the target value is equal to x, guarantees that the
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// element at BinarySearch's returned index will always be the first element
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// larger. Since 0 is never returned, the target is never "found", so the return
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// value will be the index's complement.
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return x > target ? 1 : -1;
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}
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}
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}
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}
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@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
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public class OsuPlayfield : Playfield
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{
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private readonly PlayfieldBorder playfieldBorder;
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private readonly SmokeContainer smokeContainer;
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private readonly ProxyContainer approachCircles;
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private readonly ProxyContainer spinnerProxies;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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@ -54,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.UI
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InternalChildren = new Drawable[]
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{
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playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
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smokeContainer = new SmokeContainer { RelativeSizeAxes = Axes.Both },
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spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
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FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
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judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
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57
osu.Game.Rulesets.Osu/UI/SmokeContainer.cs
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57
osu.Game.Rulesets.Osu/UI/SmokeContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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[Cached]
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public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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{
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public event Action<Vector2, double>? SmokeMoved;
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public event Action<double>? SmokeEnded;
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private bool isSmoking = false;
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public override bool ReceivePositionalInputAt(Vector2 _) => true;
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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isSmoking = true;
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AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Smoke), _ => new DefaultSmoke()));
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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isSmoking = false;
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SmokeEnded?.Invoke(Time.Current);
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (isSmoking)
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SmokeMoved?.Invoke(e.MousePosition, Time.Current);
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return base.OnMouseMove(e);
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}
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}
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}
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