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Fix test being dodgy

Hitobjects are in an indeterminate state until defaults are applied.
Adding the object to the beatmap will do this.
This commit is contained in:
Bartłomiej Dach 2024-09-30 14:32:11 +02:00
parent 48b03a328b
commit 493dcc7a1c
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@ -112,6 +112,7 @@ namespace osu.Game.Tests.Editing
{ {
SliderVelocityMultiplier = slider_velocity SliderVelocityMultiplier = slider_velocity
}; };
AddStep("add to beatmap", () => composer.EditorBeatmap.Add(referenceObject));
assertSnapDistance(base_distance * slider_velocity, referenceObject, true); assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject); assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);