mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 19:42:55 +08:00
Merge branch 'master' into realm-migration-operation-blocking
This commit is contained in:
commit
491e583819
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.323.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.329.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -53,5 +53,10 @@
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\drawable\lazer.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Formats.Asn1">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -35,5 +35,10 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Formats.Asn1">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -5,7 +5,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
/// <summary>
|
||||
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
|
||||
/// </summary>
|
||||
private bool providesComboCounter => this.HasFont(GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score");
|
||||
private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
|
||||
|
||||
public CatchLegacySkinTransformer(ISkinSource source)
|
||||
: base(source)
|
||||
@ -69,7 +68,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
|
||||
|
@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
@ -22,9 +21,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public LegacyCatchComboCounter(ISkin skin)
|
||||
{
|
||||
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Alpha = 0f;
|
||||
@ -34,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
|
||||
explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0.65f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
@ -42,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
|
||||
counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -35,5 +35,10 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Formats.Asn1">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -119,5 +119,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ConvertSelectionToString()
|
||||
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
|
||||
}
|
||||
}
|
||||
|
@ -35,5 +35,10 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Formats.Asn1">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new OsuBlueprintContainer(this);
|
||||
|
||||
public override string ConvertSelectionToString()
|
||||
=> string.Join(',', selectedHitObjects.Cast<OsuHitObject>().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
|
||||
|
||||
private DistanceSnapGrid distanceSnapGrid;
|
||||
private Container distanceSnapGridContainer;
|
||||
|
||||
|
@ -48,9 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
DrawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
|
||||
Container overlayContainer;
|
||||
|
||||
AddInternal(overlayContainer = new Container
|
||||
AddInternal(new Container
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -73,21 +71,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
Scale = new Vector2(SPRITE_SCALE),
|
||||
Y = SPINNER_TOP_OFFSET + 115,
|
||||
},
|
||||
bonusCounter = new LegacySpriteText(source, LegacyFont.Score)
|
||||
{
|
||||
Alpha = 0f,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(SPRITE_SCALE),
|
||||
Y = SPINNER_TOP_OFFSET + 299,
|
||||
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
|
||||
}
|
||||
});
|
||||
|
||||
bonusCounter = (source.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) as LegacySpriteText)?.With(c =>
|
||||
{
|
||||
c.Alpha = 0f;
|
||||
c.Anchor = Anchor.TopCentre;
|
||||
c.Origin = Anchor.Centre;
|
||||
c.Font = c.Font.With(fixedWidth: false);
|
||||
c.Scale = new Vector2(SPRITE_SCALE);
|
||||
c.Y = SPINNER_TOP_OFFSET + 299;
|
||||
});
|
||||
|
||||
if (bonusCounter != null)
|
||||
overlayContainer.Add(bonusCounter);
|
||||
}
|
||||
|
||||
private IBindable<double> gainedBonus;
|
||||
@ -98,8 +91,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (bonusCounter != null)
|
||||
{
|
||||
gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy();
|
||||
gainedBonus.BindValueChanged(bonus =>
|
||||
{
|
||||
@ -107,7 +98,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
bonusCounter.FadeOutFromOne(800, Easing.Out);
|
||||
bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
|
||||
});
|
||||
}
|
||||
|
||||
completed.BindValueChanged(onCompletedChanged, true);
|
||||
|
||||
|
@ -97,16 +97,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircleText:
|
||||
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
|
||||
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
|
||||
if (!this.HasFont(LegacyFont.HitCircle))
|
||||
return null;
|
||||
|
||||
return !this.HasFont(font)
|
||||
? null
|
||||
: new LegacySpriteText(Source, font)
|
||||
return new LegacySpriteText(Source, LegacyFont.HitCircle)
|
||||
{
|
||||
// stable applies a blanket 0.8x scale to hitcircle fonts
|
||||
Scale = new Vector2(0.8f),
|
||||
Spacing = new Vector2(-overlap, 0)
|
||||
};
|
||||
|
||||
case OsuSkinComponents.SpinnerBody:
|
||||
|
@ -5,8 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public enum OsuSkinConfiguration
|
||||
{
|
||||
HitCirclePrefix,
|
||||
HitCircleOverlap,
|
||||
SliderBorderSize,
|
||||
SliderPathRadius,
|
||||
AllowSliderBallTint,
|
||||
|
@ -35,5 +35,10 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Formats.Asn1">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -75,6 +75,9 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
<PackageReference Include="System.Formats.Asn1">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
||||
|
26
osu.Game.Tests/NonVisual/FormatUtilsTest.cs
Normal file
26
osu.Game.Tests/NonVisual/FormatUtilsTest.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Globalization;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class FormatUtilsTest
|
||||
{
|
||||
[TestCase(0, "0.00%")]
|
||||
[TestCase(0.01, "1.00%")]
|
||||
[TestCase(0.9899, "98.99%")]
|
||||
[TestCase(0.989999, "98.99%")]
|
||||
[TestCase(0.99, "99.00%")]
|
||||
[TestCase(0.9999, "99.99%")]
|
||||
[TestCase(0.999999, "99.99%")]
|
||||
[TestCase(1, "100.00%")]
|
||||
public void TestAccuracyFormatting(double input, string expectedOutput)
|
||||
{
|
||||
Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
}
|
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Online
|
||||
|
||||
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
|
||||
Assert.That(deserialized.Acronym, Is.EqualTo(apiMod.Acronym));
|
||||
Assert.That(deserialized?.Acronym, Is.EqualTo(apiMod.Acronym));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Online
|
||||
|
||||
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
|
||||
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
|
||||
Assert.That(deserialized?.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -44,9 +44,9 @@ namespace osu.Game.Tests.Online
|
||||
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
|
||||
|
||||
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
var converted = (TestMod)deserialized.ToMod(new TestRuleset());
|
||||
var converted = (TestMod)deserialized?.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.TestSetting.Value, Is.EqualTo(2));
|
||||
Assert.That(converted?.TestSetting.Value, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -61,11 +61,11 @@ namespace osu.Game.Tests.Online
|
||||
});
|
||||
|
||||
var deserialised = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
var converted = (TestModTimeRamp)deserialised.ToMod(new TestRuleset());
|
||||
var converted = (TestModTimeRamp)deserialised?.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.AdjustPitch.Value, Is.EqualTo(false));
|
||||
Assert.That(converted.InitialRate.Value, Is.EqualTo(1.25));
|
||||
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
|
||||
Assert.That(converted?.AdjustPitch.Value, Is.EqualTo(false));
|
||||
Assert.That(converted?.InitialRate.Value, Is.EqualTo(1.25));
|
||||
Assert.That(converted?.FinalRate.Value, Is.EqualTo(0.25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -78,10 +78,10 @@ namespace osu.Game.Tests.Online
|
||||
});
|
||||
|
||||
var deserialised = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
var converted = (TestModDifficultyAdjust)deserialised.ToMod(new TestRuleset());
|
||||
var converted = (TestModDifficultyAdjust)deserialised?.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.ExtendedLimits.Value, Is.True);
|
||||
Assert.That(converted.OverallDifficulty.Value, Is.EqualTo(11));
|
||||
Assert.That(converted?.ExtendedLimits.Value, Is.True);
|
||||
Assert.That(converted?.OverallDifficulty.Value, Is.EqualTo(11));
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
|
73
osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
Normal file
73
osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Tournament.IO;
|
||||
using osu.Game.Tournament.IPC;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class IPCLocationTest
|
||||
{
|
||||
[Test]
|
||||
public void CheckIPCLocation()
|
||||
{
|
||||
// don't use clean run because files are being written before osu! launches.
|
||||
using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
|
||||
{
|
||||
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
|
||||
|
||||
// Set up a fake IPC client for the IPC Storage to switch to.
|
||||
string testCeDir = Path.Combine(basePath, "stable-ce");
|
||||
Directory.CreateDirectory(testCeDir);
|
||||
|
||||
string ipcFile = Path.Combine(testCeDir, "ipc.txt");
|
||||
File.WriteAllText(ipcFile, string.Empty);
|
||||
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
|
||||
FileBasedIPC ipc = (FileBasedIPC)osu.Dependencies.Get<MatchIPCInfo>();
|
||||
|
||||
waitForOrAssert(() => ipc != null, @"ipc could not be populated in a reasonable amount of time");
|
||||
|
||||
Assert.True(ipc.SetIPCLocation(testCeDir));
|
||||
Assert.True(storage.AllTournaments.Exists("stable.json"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Storage.DeleteDirectory(testCeDir);
|
||||
host.Storage.DeleteDirectory("tournaments");
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private TournamentGameBase loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new TournamentGameBase();
|
||||
Task.Run(() => host.Run(osu));
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
return osu;
|
||||
}
|
||||
|
||||
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Tournament.Configuration;
|
||||
|
||||
namespace osu.Game.Tournament.IO
|
||||
@ -15,7 +15,12 @@ namespace osu.Game.Tournament.IO
|
||||
{
|
||||
private const string default_tournament = "default";
|
||||
private readonly Storage storage;
|
||||
private readonly Storage allTournaments;
|
||||
|
||||
/// <summary>
|
||||
/// The storage where all tournaments are located.
|
||||
/// </summary>
|
||||
public readonly Storage AllTournaments;
|
||||
|
||||
private readonly TournamentStorageManager storageConfig;
|
||||
public readonly Bindable<string> CurrentTournament;
|
||||
|
||||
@ -23,16 +28,16 @@ namespace osu.Game.Tournament.IO
|
||||
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
|
||||
{
|
||||
this.storage = storage;
|
||||
allTournaments = UnderlyingStorage;
|
||||
AllTournaments = UnderlyingStorage;
|
||||
|
||||
storageConfig = new TournamentStorageManager(storage);
|
||||
|
||||
if (storage.Exists("tournament.ini"))
|
||||
{
|
||||
ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
|
||||
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
|
||||
}
|
||||
else
|
||||
Migrate(allTournaments.GetStorageForDirectory(default_tournament));
|
||||
Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
|
||||
|
||||
CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
|
||||
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
|
||||
@ -42,11 +47,11 @@ namespace osu.Game.Tournament.IO
|
||||
|
||||
private void updateTournament(ValueChangedEvent<string> newTournament)
|
||||
{
|
||||
ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
|
||||
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
|
||||
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
|
||||
}
|
||||
|
||||
public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
|
||||
public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
|
||||
|
||||
public override void Migrate(Storage newStorage)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Tournament.IO;
|
||||
|
||||
namespace osu.Game.Tournament.Models
|
||||
{
|
||||
@ -24,13 +25,14 @@ namespace osu.Game.Tournament.Models
|
||||
/// </summary>
|
||||
public event Action OnStableInfoSaved;
|
||||
|
||||
private const string config_path = "tournament/stable.json";
|
||||
private const string config_path = "stable.json";
|
||||
|
||||
private readonly Storage storage;
|
||||
|
||||
public StableInfo(Storage storage)
|
||||
{
|
||||
this.storage = storage;
|
||||
TournamentStorage tStorage = (TournamentStorage)storage;
|
||||
this.storage = tStorage.AllTournaments;
|
||||
|
||||
if (!storage.Exists(config_path))
|
||||
return;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
@ -43,10 +44,13 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
private void addAllCountries()
|
||||
{
|
||||
List<TournamentTeam> countries;
|
||||
|
||||
using (Stream stream = game.Resources.GetStream("Resources/countries.json"))
|
||||
using (var sr = new StreamReader(stream))
|
||||
countries = JsonConvert.DeserializeObject<List<TournamentTeam>>(sr.ReadToEnd());
|
||||
|
||||
Debug.Assert(countries != null);
|
||||
|
||||
foreach (var c in countries)
|
||||
Storage.Add(c);
|
||||
}
|
||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Input.Handlers
|
||||
|
||||
public override bool IsActive => true;
|
||||
|
||||
public override int Priority => 0;
|
||||
|
||||
public class ReplayState<T> : IInput
|
||||
where T : struct
|
||||
{
|
||||
|
@ -275,6 +275,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
if (!UserScrolling)
|
||||
{
|
||||
if (Current < ScrollableExtent)
|
||||
ScrollToEnd();
|
||||
lastExtent = ScrollableExtent;
|
||||
}
|
||||
|
@ -438,6 +438,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public abstract bool CursorInPlacementArea { get; }
|
||||
|
||||
public virtual string ConvertSelectionToString() => string.Empty;
|
||||
|
||||
#region IPositionSnapProvider
|
||||
|
||||
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
|
@ -337,7 +337,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
score.TotalScore = (long)Math.Round(GetStandardisedScore());
|
||||
score.Combo = Combo.Value;
|
||||
score.MaxCombo = HighestCombo.Value;
|
||||
score.Accuracy = Math.Round(Accuracy.Value, 4);
|
||||
score.Accuracy = Accuracy.Value;
|
||||
score.Rank = Rank.Value;
|
||||
score.Date = DateTimeOffset.Now;
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Scoring
|
||||
public long TotalScore { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
[Column(TypeName = "DECIMAL(1,4)")]
|
||||
[Column(TypeName = "DECIMAL(1,4)")] // TODO: This data type is wrong (should contain more precision). But at the same time, we probably don't need to be storing this in the database.
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
|
@ -71,7 +71,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// Put earlier blueprints towards the end of the list, so they handle input first
|
||||
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
|
||||
if (i != 0) return i;
|
||||
|
||||
// Fall back to end time if the start time is equal.
|
||||
i = yObj.HitObject.GetEndTime().CompareTo(xObj.HitObject.GetEndTime());
|
||||
|
||||
return i == 0 ? CompareReverseChildID(y, x) : i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -121,14 +123,55 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
|
||||
base.Update();
|
||||
|
||||
updateStacking();
|
||||
}
|
||||
|
||||
private void updateStacking()
|
||||
{
|
||||
// because only blueprints of objects which are alive (via pooling) are displayed in the timeline, it's feasible to do this every-update.
|
||||
|
||||
const int stack_offset = 5;
|
||||
|
||||
// after the stack gets this tall, we can presume there is space underneath to draw subsequent blueprints.
|
||||
const int stack_reset_count = 3;
|
||||
|
||||
Stack<HitObject> currentConcurrentObjects = new Stack<HitObject>();
|
||||
|
||||
foreach (var b in SelectionBlueprints.Reverse())
|
||||
{
|
||||
// remove objects from the stack as long as their end time is in the past.
|
||||
while (currentConcurrentObjects.TryPeek(out HitObject hitObject))
|
||||
{
|
||||
if (Precision.AlmostBigger(hitObject.GetEndTime(), b.HitObject.StartTime, 1))
|
||||
break;
|
||||
|
||||
currentConcurrentObjects.Pop();
|
||||
}
|
||||
|
||||
// if the stack gets too high, we should have space below it to display the next batch of objects.
|
||||
// importantly, we only do this if time has incremented, else a stack of hitobjects all at the same time value would start to overlap themselves.
|
||||
if (currentConcurrentObjects.TryPeek(out HitObject h) && !Precision.AlmostEquals(h.StartTime, b.HitObject.StartTime, 1))
|
||||
{
|
||||
if (currentConcurrentObjects.Count >= stack_reset_count)
|
||||
currentConcurrentObjects.Clear();
|
||||
}
|
||||
|
||||
b.Y = -(stack_offset * currentConcurrentObjects.Count);
|
||||
|
||||
currentConcurrentObjects.Push(b.HitObject);
|
||||
}
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject)
|
||||
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
return new TimelineHitObjectBlueprint(hitObject)
|
||||
{
|
||||
OnDragHandled = handleScrollViaDrag
|
||||
};
|
||||
}
|
||||
|
||||
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
|
||||
|
||||
@ -203,7 +246,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Box.X = Math.Min(rescaledStart, rescaledEnd);
|
||||
Box.Width = Math.Abs(rescaledStart - rescaledEnd);
|
||||
|
||||
PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
|
||||
var boxScreenRect = Box.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
// we don't care about where the hitobjects are vertically. in cases like stacking display, they may be outside the box without this adjustment.
|
||||
boxScreenRect.Y -= boxScreenRect.Height;
|
||||
boxScreenRect.Height *= 2;
|
||||
|
||||
PerformSelection?.Invoke(boxScreenRect);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
|
@ -2,11 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
@ -14,11 +19,17 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
public class ComposeScreen : EditorScreenWithTimeline
|
||||
public class ComposeScreen : EditorScreenWithTimeline, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; }
|
||||
|
||||
private HitObjectComposer composer;
|
||||
|
||||
public ComposeScreen()
|
||||
@ -72,5 +83,34 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
|
||||
}
|
||||
|
||||
#region Input Handling
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
if (action.ActionType == PlatformActionType.Copy)
|
||||
host.GetClipboard().SetText(formatSelectionAsString());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(PlatformAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private string formatSelectionAsString()
|
||||
{
|
||||
if (composer == null)
|
||||
return string.Empty;
|
||||
|
||||
double displayTime = EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).FirstOrDefault()?.StartTime ?? clock.CurrentTime;
|
||||
string selectionAsString = composer.ConvertSelectionToString();
|
||||
|
||||
return !string.IsNullOrEmpty(selectionAsString)
|
||||
? $"{displayTime.ToEditorFormattedString()} ({selectionAsString}) - "
|
||||
: $"{displayTime.ToEditorFormattedString()} - ";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,6 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -103,7 +102,7 @@ namespace osu.Game.Screens.Edit
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, GameHost host, OsuConfigManager config)
|
||||
private void load(OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
var loadableBeatmap = Beatmap.Value;
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -170,7 +169,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
|
||||
private void joinRequested(Room room)
|
||||
{
|
||||
Debug.Assert(joiningRoomOperation == null);
|
||||
if (joiningRoomOperation != null)
|
||||
return;
|
||||
|
||||
joiningRoomOperation = ongoingOperationTracker?.BeginOperation();
|
||||
|
||||
RoomManager?.JoinRoom(room, r =>
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -84,16 +83,16 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
popOutCount = createSpriteText().With(s =>
|
||||
popOutCount = new LegacySpriteText(skin, LegacyFont.Combo)
|
||||
{
|
||||
s.Alpha = 0;
|
||||
s.Margin = new MarginPadding(0.05f);
|
||||
s.Blending = BlendingParameters.Additive;
|
||||
}),
|
||||
displayedCountSpriteText = createSpriteText().With(s =>
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(0.05f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
displayedCountSpriteText = new LegacySpriteText(skin, LegacyFont.Combo)
|
||||
{
|
||||
s.Alpha = 0;
|
||||
})
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
|
||||
@ -247,7 +246,5 @@ namespace osu.Game.Screens.Play.HUD
|
||||
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
return difference * rolling_duration;
|
||||
}
|
||||
|
||||
private OsuSpriteText createSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboText));
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,5 @@ namespace osu.Game.Skinning
|
||||
ScoreCounter,
|
||||
AccuracyCounter,
|
||||
HealthDisplay,
|
||||
ScoreText,
|
||||
ComboText,
|
||||
}
|
||||
}
|
||||
|
@ -29,9 +29,11 @@ namespace osu.Game.Skinning
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText()
|
||||
=> (OsuSpriteText)skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
|
||||
?.With(s => s.Anchor = s.Origin = Anchor.TopRight);
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
15
osu.Game/Skinning/LegacyFont.cs
Normal file
15
osu.Game/Skinning/LegacyFont.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of legacy font to use for <see cref="LegacySpriteText"/>s.
|
||||
/// </summary>
|
||||
public enum LegacyFont
|
||||
{
|
||||
Score,
|
||||
Combo,
|
||||
HitCircle,
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -14,9 +13,7 @@ namespace osu.Game.Skinning
|
||||
public class LegacyRollingCounter : RollingCounter<int>
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
private readonly string fontName;
|
||||
private readonly float fontOverlap;
|
||||
private readonly LegacyFont font;
|
||||
|
||||
protected override bool IsRollingProportional => true;
|
||||
|
||||
@ -24,17 +21,11 @@ namespace osu.Game.Skinning
|
||||
/// Creates a new <see cref="LegacyRollingCounter"/>.
|
||||
/// </summary>
|
||||
/// <param name="skin">The <see cref="ISkin"/> from which to get counter number sprites.</param>
|
||||
/// <param name="fontName">The name of the legacy font to use.</param>
|
||||
/// <param name="fontOverlap">
|
||||
/// The numeric overlap of number sprites to use.
|
||||
/// A positive number will bring the number sprites closer together, while a negative number
|
||||
/// will split them apart more.
|
||||
/// </param>
|
||||
public LegacyRollingCounter(ISkin skin, string fontName, float fontOverlap)
|
||||
/// <param name="font">The legacy font to use for the counter.</param>
|
||||
public LegacyRollingCounter(ISkin skin, LegacyFont font)
|
||||
{
|
||||
this.skin = skin;
|
||||
this.fontName = fontName;
|
||||
this.fontOverlap = fontOverlap;
|
||||
this.font = font;
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(int currentValue, int newValue)
|
||||
@ -42,10 +33,6 @@ namespace osu.Game.Skinning
|
||||
return Math.Abs(newValue - currentValue) * 75.0;
|
||||
}
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText() =>
|
||||
new LegacySpriteText(skin, fontName)
|
||||
{
|
||||
Spacing = new Vector2(-fontOverlap, 0f)
|
||||
};
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, font);
|
||||
}
|
||||
}
|
||||
|
@ -33,8 +33,10 @@ namespace osu.Game.Skinning
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText()
|
||||
=> (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
|
||||
.With(s => s.Anchor = s.Origin = Anchor.TopRight);
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,6 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -320,19 +319,13 @@ namespace osu.Game.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
private string scorePrefix => GetConfig<LegacySkinConfiguration.LegacySetting, string>(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score";
|
||||
|
||||
private string comboPrefix => GetConfig<LegacySkinConfiguration.LegacySetting, string>(LegacySkinConfiguration.LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
|
||||
private bool hasScoreFont => this.HasFont(scorePrefix);
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case HUDSkinComponent hudComponent:
|
||||
{
|
||||
if (!hasScoreFont)
|
||||
if (!this.HasFont(LegacyFont.Score))
|
||||
return null;
|
||||
|
||||
switch (hudComponent.Component)
|
||||
@ -348,18 +341,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
case HUDSkinComponents.HealthDisplay:
|
||||
return new LegacyHealthDisplay(this);
|
||||
|
||||
case HUDSkinComponents.ComboText:
|
||||
return new LegacySpriteText(this, comboPrefix)
|
||||
{
|
||||
Spacing = new Vector2(-(GetConfig<LegacySkinConfiguration.LegacySetting, int>(LegacySkinConfiguration.LegacySetting.ComboOverlap)?.Value ?? -2), 0)
|
||||
};
|
||||
|
||||
case HUDSkinComponents.ScoreText:
|
||||
return new LegacySpriteText(this, scorePrefix)
|
||||
{
|
||||
Spacing = new Vector2(-(GetConfig<LegacySkinConfiguration.LegacySetting, int>(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2), 0)
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Skinning
|
||||
ComboOverlap,
|
||||
ScorePrefix,
|
||||
ScoreOverlap,
|
||||
HitCirclePrefix,
|
||||
HitCircleOverlap,
|
||||
AnimationFramerate,
|
||||
LayeredHitSounds
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -63,8 +64,51 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasFont(this ISkin source, string fontPrefix)
|
||||
=> source.GetTexture($"{fontPrefix}-0") != null;
|
||||
public static bool HasFont(this ISkin source, LegacyFont font)
|
||||
{
|
||||
return source.GetTexture($"{source.GetFontPrefix(font)}-0") != null;
|
||||
}
|
||||
|
||||
public static string GetFontPrefix(this ISkin source, LegacyFont font)
|
||||
{
|
||||
switch (font)
|
||||
{
|
||||
case LegacyFont.Score:
|
||||
return source.GetConfig<LegacySetting, string>(LegacySetting.ScorePrefix)?.Value ?? "score";
|
||||
|
||||
case LegacyFont.Combo:
|
||||
return source.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
|
||||
case LegacyFont.HitCircle:
|
||||
return source.GetConfig<LegacySetting, string>(LegacySetting.HitCirclePrefix)?.Value ?? "default";
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(font));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the numeric overlap of number sprites to use.
|
||||
/// A positive number will bring the number sprites closer together, while a negative number
|
||||
/// will split them apart more.
|
||||
/// </summary>
|
||||
public static float GetFontOverlap(this ISkin source, LegacyFont font)
|
||||
{
|
||||
switch (font)
|
||||
{
|
||||
case LegacyFont.Score:
|
||||
return source.GetConfig<LegacySetting, float>(LegacySetting.ScoreOverlap)?.Value ?? 0f;
|
||||
|
||||
case LegacyFont.Combo:
|
||||
return source.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? 0f;
|
||||
|
||||
case LegacyFont.HitCircle:
|
||||
return source.GetConfig<LegacySetting, float>(LegacySetting.HitCircleOverlap)?.Value ?? -2f;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(font));
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinnableTextureAnimation : TextureAnimation
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Text;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -16,12 +17,14 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
|
||||
|
||||
public LegacySpriteText(ISkin skin, string font = "score")
|
||||
public LegacySpriteText(ISkin skin, LegacyFont font)
|
||||
{
|
||||
Shadow = false;
|
||||
UseFullGlyphHeight = false;
|
||||
|
||||
Font = new FontUsage(font, 1, fixedWidth: true);
|
||||
Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
|
||||
Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
|
||||
|
||||
glyphStore = new LegacyGlyphStore(skin);
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Users
|
||||
public long RankedScore;
|
||||
|
||||
[JsonProperty(@"hit_accuracy")]
|
||||
public decimal Accuracy;
|
||||
public double Accuracy;
|
||||
|
||||
[JsonIgnore]
|
||||
public string DisplayAccuracy => Accuracy.FormatAccuracy();
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Humanizer;
|
||||
|
||||
namespace osu.Game.Utils
|
||||
@ -10,16 +12,19 @@ namespace osu.Game.Utils
|
||||
/// <summary>
|
||||
/// Turns the provided accuracy into a percentage with 2 decimal places.
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy to be formatted</param>
|
||||
/// <param name="accuracy">The accuracy to be formatted.</param>
|
||||
/// <param name="formatProvider">An optional format provider.</param>
|
||||
/// <returns>formatted accuracy in percentage</returns>
|
||||
public static string FormatAccuracy(this double accuracy) => $"{accuracy:0.00%}";
|
||||
public static string FormatAccuracy(this double accuracy, IFormatProvider formatProvider = null)
|
||||
{
|
||||
// for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
|
||||
// ie. a score which gets 89.99999% shouldn't ever show as 90%.
|
||||
// the reasoning for this is that cutoffs for grade increases are at whole numbers and displaying the required
|
||||
// percentile with a non-matching grade is confusing.
|
||||
accuracy = Math.Floor(accuracy * 10000) / 10000;
|
||||
|
||||
/// <summary>
|
||||
/// Turns the provided accuracy into a percentage with 2 decimal places.
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy to be formatted</param>
|
||||
/// <returns>formatted accuracy in percentage</returns>
|
||||
public static string FormatAccuracy(this decimal accuracy) => $"{accuracy:0.00}%";
|
||||
return accuracy.ToString("0.00%", formatProvider ?? CultureInfo.CurrentCulture);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats the supplied rank/leaderboard position in a consistent, simplified way.
|
||||
|
@ -18,25 +18,25 @@
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="AutoMapper" Version="10.1.1" />
|
||||
<PackageReference Include="Dapper" Version="2.0.78" />
|
||||
<PackageReference Include="DiffPlex" Version="1.6.3" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.26" />
|
||||
<PackageReference Include="MessagePack" Version="2.2.85" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.2" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.3" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.323.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
|
||||
<PackageReference Include="Realm" Version="10.1.2" />
|
||||
<PackageReference Include="Sentry" Version="3.0.7" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="AutoMapper" Version="10.1.1"/>
|
||||
<PackageReference Include="Dapper" Version="2.0.78"/>
|
||||
<PackageReference Include="DiffPlex" Version="1.7.0"/>
|
||||
<PackageReference Include="Humanizer" Version="2.8.26"/>
|
||||
<PackageReference Include="MessagePack" Version="2.2.85"/>
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.4"/>
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.4"/>
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.4"/>
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6"/>
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6"/>
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0"/>
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0"/>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1"/>
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.329.0"/>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1"/>
|
||||
<PackageReference Include="Realm" Version="10.1.2"/>
|
||||
<PackageReference Include="Sentry" Version="3.2.0"/>
|
||||
<PackageReference Include="SharpCompress" Version="0.28.1"/>
|
||||
<PackageReference Include="NUnit" Version="3.13.1"/>
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.323.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.329.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.323.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.329.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user