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Add failing tests
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osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs
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108
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneHitCircleArea : ManualInputManagerTestScene
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{
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private HitCircle hitCircle;
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private DrawableHitCircle drawableHitCircle;
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private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
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[SetUp]
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public new void SetUp()
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{
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base.SetUp();
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Schedule(() =>
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{
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hitCircle = new HitCircle
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{
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Position = new Vector2(100, 100),
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StartTime = Time.Current + 500
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};
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Child = new SkinProvidingContainer(new DefaultSkin())
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{
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RelativeSizeAxes = Axes.Both,
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Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
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{
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Size = new Vector2(100)
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}
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};
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});
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}
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[Test]
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public void TestCircleHitCentre()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.Centre));
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scheduleHit();
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AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
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}
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[Test]
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public void TestCircleHitLeftEdge()
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{
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AddStep("move mouse to left edge", () =>
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{
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var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad;
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var mousePosition = new Vector2(drawQuad.TopLeft.X, drawQuad.Centre.Y);
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InputManager.MoveMouseTo(mousePosition);
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});
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scheduleHit();
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AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
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}
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[Test]
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public void TestCircleHitTopLeftEdge()
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{
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AddStep("move mouse to top left circle edge", () =>
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{
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var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad;
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// sqrt(2) / 2 = sin(45deg) = cos(45deg)
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// draw width halved to get radius
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// 0.95f taken for leniency
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float correction = 0.95f * (float)Math.Sqrt(2) / 2 * (drawQuad.Width / 2);
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var mousePosition = new Vector2(drawQuad.Centre.X - correction, drawQuad.Centre.Y - correction);
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InputManager.MoveMouseTo(mousePosition);
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});
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scheduleHit();
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AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
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}
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[Test]
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public void TestCircleMissBoundingBoxCorner()
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{
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AddStep("move mouse to top left corner of bounding box", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.TopLeft));
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scheduleHit();
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AddAssert("hit not registered", () => hitAreaReceptor.HitAction == null);
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}
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private void scheduleHit() => AddStep("schedule action", () =>
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{
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var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
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Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay);
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});
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}
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}
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