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Fix click-to-resume cursor location being incorrect when playfield is transformed
Closes #12501.
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI
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base.PopIn();
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GameplayCursor.ActiveCursor.Hide();
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cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
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cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre);
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clickToResumeCursor.Appear();
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if (localCursorContainer == null)
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