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Add the ability to specify format provider (to make tests culture invariant)

This commit is contained in:
Dean Herbert 2021-03-26 13:09:53 +09:00
parent 6a7f926168
commit 4909eaf890
2 changed files with 7 additions and 4 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using NUnit.Framework;
using osu.Game.Utils;
@ -19,7 +20,7 @@ namespace osu.Game.Tests.NonVisual
[TestCase(1, "100.00%")]
public void TestAccuracyFormatting(double input, string expectedOutput)
{
Assert.AreEqual(expectedOutput, input.FormatAccuracy());
Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture));
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using Humanizer;
namespace osu.Game.Utils
@ -11,9 +12,10 @@ namespace osu.Game.Utils
/// <summary>
/// Turns the provided accuracy into a percentage with 2 decimal places.
/// </summary>
/// <param name="accuracy">The accuracy to be formatted</param>
/// <param name="accuracy">The accuracy to be formatted.</param>
/// <param name="formatProvider">An optional format provider.</param>
/// <returns>formatted accuracy in percentage</returns>
public static string FormatAccuracy(this double accuracy)
public static string FormatAccuracy(this double accuracy, IFormatProvider formatProvider = null)
{
// for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
// ie. a score which gets 89.99999% shouldn't ever show as 90%.
@ -21,7 +23,7 @@ namespace osu.Game.Utils
// percentile with a non-matching grade is confusing.
accuracy = Math.Floor(accuracy * 10000) / 10000;
return $"{accuracy:0.00%}";
return accuracy.ToString("0.00%", formatProvider ?? CultureInfo.CurrentCulture);
}
/// <summary>