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Add the ability to specify format provider (to make tests culture invariant)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Utils;
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using osu.Game.Utils;
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@ -19,7 +20,7 @@ namespace osu.Game.Tests.NonVisual
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[TestCase(1, "100.00%")]
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[TestCase(1, "100.00%")]
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public void TestAccuracyFormatting(double input, string expectedOutput)
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public void TestAccuracyFormatting(double input, string expectedOutput)
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{
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{
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Assert.AreEqual(expectedOutput, input.FormatAccuracy());
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Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture));
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}
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}
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Globalization;
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using Humanizer;
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using Humanizer;
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namespace osu.Game.Utils
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namespace osu.Game.Utils
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@ -11,9 +12,10 @@ namespace osu.Game.Utils
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/// <summary>
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/// <summary>
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/// Turns the provided accuracy into a percentage with 2 decimal places.
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/// Turns the provided accuracy into a percentage with 2 decimal places.
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/// </summary>
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/// </summary>
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/// <param name="accuracy">The accuracy to be formatted</param>
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/// <param name="accuracy">The accuracy to be formatted.</param>
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/// <param name="formatProvider">An optional format provider.</param>
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/// <returns>formatted accuracy in percentage</returns>
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/// <returns>formatted accuracy in percentage</returns>
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public static string FormatAccuracy(this double accuracy)
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public static string FormatAccuracy(this double accuracy, IFormatProvider formatProvider = null)
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{
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{
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// for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
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// for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
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// ie. a score which gets 89.99999% shouldn't ever show as 90%.
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// ie. a score which gets 89.99999% shouldn't ever show as 90%.
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@ -21,7 +23,7 @@ namespace osu.Game.Utils
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// percentile with a non-matching grade is confusing.
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// percentile with a non-matching grade is confusing.
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accuracy = Math.Floor(accuracy * 10000) / 10000;
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accuracy = Math.Floor(accuracy * 10000) / 10000;
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return $"{accuracy:0.00%}";
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return accuracy.ToString("0.00%", formatProvider ?? CultureInfo.CurrentCulture);
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}
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}
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/// <summary>
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/// <summary>
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