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Merge pull request #14400 from bdach/setting-warning-text-initial-state
Fix settings item warning text not showing initially
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commit
48e5199c58
@ -76,5 +76,23 @@ namespace osu.Game.Tests.Visual.Settings
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AddStep("restore default", () => sliderBar.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
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[Test]
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public void TestWarningTextVisibility()
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{
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SettingsNumberBox numberBox = null;
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AddStep("create settings item", () => Child = numberBox = new SettingsNumberBox());
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AddAssert("warning text not created", () => !numberBox.ChildrenOfType<SettingsNoticeText>().Any());
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AddStep("set warning text", () => numberBox.WarningText = "this is a warning!");
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AddAssert("warning text created", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
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AddStep("unset warning text", () => numberBox.WarningText = default);
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AddAssert("warning text hidden", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 0);
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AddStep("set warning text again", () => numberBox.WarningText = "another warning!");
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AddAssert("warning text shown again", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
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}
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Settings
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{
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set
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{
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bool hasValue = string.IsNullOrWhiteSpace(value.ToString());
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bool hasValue = !string.IsNullOrWhiteSpace(value.ToString());
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if (warningText == null)
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{
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@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Settings
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FlowContent.Add(warningText = new SettingsNoticeText(colours) { Margin = new MarginPadding { Bottom = 5 } });
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}
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warningText.Alpha = hasValue ? 0 : 1;
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warningText.Alpha = hasValue ? 1 : 0;
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warningText.Text = value.ToString(); // TODO: Remove ToString() call after TextFlowContainer supports localisation (see https://github.com/ppy/osu-framework/issues/4636).
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}
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}
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