mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 16:32:54 +08:00
Refactor test to be easier to work with
This commit is contained in:
parent
722cf48614
commit
48dc2332fd
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
@ -12,6 +13,7 @@ using osu.Game.Online.API.Requests;
|
|||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Online.Solo;
|
using osu.Game.Online.Solo;
|
||||||
using osu.Game.Online.Spectator;
|
using osu.Game.Online.Spectator;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
@ -33,9 +35,12 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
private Action<GetUsersRequest>? handleGetUsersRequest;
|
private Action<GetUsersRequest>? handleGetUsersRequest;
|
||||||
private Action<GetUserRequest>? handleGetUserRequest;
|
private Action<GetUserRequest>? handleGetUserRequest;
|
||||||
|
|
||||||
|
private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>();
|
||||||
|
|
||||||
[SetUpSteps]
|
[SetUpSteps]
|
||||||
public void SetUpSteps()
|
public void SetUpSteps()
|
||||||
{
|
{
|
||||||
|
AddStep("clear server-side stats", () => serverSideStatistics.Clear());
|
||||||
AddStep("set up request handling", () =>
|
AddStep("set up request handling", () =>
|
||||||
{
|
{
|
||||||
handleGetUserRequest = null;
|
handleGetUserRequest = null;
|
||||||
@ -46,11 +51,52 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
switch (request)
|
switch (request)
|
||||||
{
|
{
|
||||||
case GetUsersRequest getUsersRequest:
|
case GetUsersRequest getUsersRequest:
|
||||||
handleGetUsersRequest?.Invoke(getUsersRequest);
|
if (handleGetUsersRequest != null)
|
||||||
|
{
|
||||||
|
handleGetUsersRequest?.Invoke(getUsersRequest);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int userId = getUsersRequest.UserIds.Single();
|
||||||
|
var response = new GetUsersResponse
|
||||||
|
{
|
||||||
|
Users = new List<APIUser>
|
||||||
|
{
|
||||||
|
new APIUser
|
||||||
|
{
|
||||||
|
Id = userId,
|
||||||
|
RulesetsStatistics = new Dictionary<string, UserStatistics>
|
||||||
|
{
|
||||||
|
["osu"] = tryGetStatistics(userId, "osu"),
|
||||||
|
["taiko"] = tryGetStatistics(userId, "taiko"),
|
||||||
|
["fruits"] = tryGetStatistics(userId, "fruits"),
|
||||||
|
["mania"] = tryGetStatistics(userId, "mania"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
getUsersRequest.TriggerSuccess(response);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case GetUserRequest getUserRequest:
|
case GetUserRequest getUserRequest:
|
||||||
handleGetUserRequest?.Invoke(getUserRequest);
|
if (handleGetUserRequest != null)
|
||||||
|
{
|
||||||
|
handleGetUserRequest.Invoke(getUserRequest);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int userId = int.Parse(getUserRequest.Lookup);
|
||||||
|
string rulesetName = getUserRequest.Ruleset.ShortName;
|
||||||
|
var response = new APIUser
|
||||||
|
{
|
||||||
|
Id = userId,
|
||||||
|
Statistics = tryGetStatistics(userId, rulesetName)
|
||||||
|
};
|
||||||
|
getUserRequest.TriggerSuccess(response);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -65,120 +111,90 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private UserStatistics tryGetStatistics(int userId, string rulesetName)
|
||||||
|
=> serverSideStatistics.TryGetValue((userId, rulesetName), out var stats) ? stats : new UserStatistics();
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed()
|
public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed()
|
||||||
{
|
{
|
||||||
AddStep("fetch initial stats", () =>
|
int userId = getUserId();
|
||||||
{
|
long scoreId = getScoreId();
|
||||||
handleGetUsersRequest = req => req.TriggerSuccess(createInitialUserResponse(1234));
|
setUpUser(userId);
|
||||||
dummyAPI.LocalUser.Value = new APIUser { Id = 1234 };
|
|
||||||
});
|
var ruleset = new OsuRuleset().RulesetInfo;
|
||||||
|
|
||||||
SoloStatisticsUpdate? update = null;
|
SoloStatisticsUpdate? update = null;
|
||||||
|
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||||
|
|
||||||
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
|
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||||
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
|
|
||||||
{
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo,
|
|
||||||
OnlineID = 5678
|
|
||||||
},
|
|
||||||
receivedUpdate => update = receivedUpdate));
|
|
||||||
|
|
||||||
AddStep("feign score processing",
|
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
|
||||||
() => handleGetUserRequest =
|
|
||||||
req => req.TriggerSuccess(createIncrementalUserResponse(1234, 5_000_000)));
|
|
||||||
|
|
||||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(1234, 5678));
|
|
||||||
AddUntilStep("update received", () => update != null);
|
AddUntilStep("update received", () => update != null);
|
||||||
AddAssert("values before are correct", () => update?.Before.TotalScore, () => Is.EqualTo(4_000_000));
|
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
|
||||||
AddAssert("values after are correct", () => update?.After.TotalScore, () => Is.EqualTo(5_000_000));
|
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded()
|
public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded()
|
||||||
{
|
{
|
||||||
AddStep("fetch initial stats", () =>
|
int userId = getUserId();
|
||||||
{
|
setUpUser(userId);
|
||||||
handleGetUsersRequest = req => req.TriggerSuccess(createInitialUserResponse(1235));
|
|
||||||
dummyAPI.LocalUser.Value = new APIUser { Id = 1235 };
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("feign score processing",
|
long scoreId = getScoreId();
|
||||||
() => handleGetUserRequest =
|
var ruleset = new OsuRuleset().RulesetInfo;
|
||||||
req => req.TriggerSuccess(createIncrementalUserResponse(1235, 5_000_000)));
|
|
||||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(1235, 5678));
|
// note ordering - in this test processing completes *before* the registration is added.
|
||||||
|
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||||
|
|
||||||
SoloStatisticsUpdate? update = null;
|
SoloStatisticsUpdate? update = null;
|
||||||
|
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||||
|
|
||||||
// note ordering - this test checks that even if the registration is late, it will receive data.
|
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
|
||||||
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
|
|
||||||
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
|
|
||||||
{
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo,
|
|
||||||
OnlineID = 5678
|
|
||||||
},
|
|
||||||
receivedUpdate => update = receivedUpdate));
|
|
||||||
AddUntilStep("update received", () => update != null);
|
AddUntilStep("update received", () => update != null);
|
||||||
AddAssert("values before are correct", () => update?.Before.TotalScore, () => Is.EqualTo(4_000_000));
|
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
|
||||||
AddAssert("values after are correct", () => update?.After.TotalScore, () => Is.EqualTo(5_000_000));
|
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStatisticsUpdateNotFiredIfUserLoggedOut()
|
public void TestStatisticsUpdateNotFiredIfUserLoggedOut()
|
||||||
{
|
{
|
||||||
AddStep("fetch initial stats", () =>
|
int userId = getUserId();
|
||||||
{
|
setUpUser(userId);
|
||||||
handleGetUsersRequest = req => req.TriggerSuccess(createInitialUserResponse(1236));
|
|
||||||
dummyAPI.LocalUser.Value = new APIUser { Id = 1236 };
|
long scoreId = getScoreId();
|
||||||
});
|
var ruleset = new OsuRuleset().RulesetInfo;
|
||||||
|
|
||||||
SoloStatisticsUpdate? update = null;
|
SoloStatisticsUpdate? update = null;
|
||||||
|
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||||
|
|
||||||
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
|
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||||
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
|
|
||||||
{
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo,
|
|
||||||
OnlineID = 5678
|
|
||||||
},
|
|
||||||
receivedUpdate => update = receivedUpdate));
|
|
||||||
|
|
||||||
AddStep("feign score processing",
|
|
||||||
() => handleGetUserRequest =
|
|
||||||
req => req.TriggerSuccess(createIncrementalUserResponse(1236, 5_000_000)));
|
|
||||||
|
|
||||||
AddStep("log out user", () => dummyAPI.Logout());
|
AddStep("log out user", () => dummyAPI.Logout());
|
||||||
|
|
||||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(1236, 5678));
|
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
|
||||||
AddWaitStep("wait a bit", 5);
|
AddWaitStep("wait a bit", 5);
|
||||||
AddAssert("update not received", () => update == null);
|
AddAssert("update not received", () => update == null);
|
||||||
|
|
||||||
|
AddStep("log in user", () => dummyAPI.Login("user", "password"));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn()
|
public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn()
|
||||||
{
|
{
|
||||||
AddStep("fetch initial stats", () =>
|
int userId = getUserId();
|
||||||
{
|
setUpUser(userId);
|
||||||
handleGetUsersRequest = req => req.TriggerSuccess(createInitialUserResponse(1237));
|
|
||||||
dummyAPI.LocalUser.Value = new APIUser { Id = 1237 };
|
long scoreId = getScoreId();
|
||||||
});
|
var ruleset = new OsuRuleset().RulesetInfo;
|
||||||
|
|
||||||
SoloStatisticsUpdate? update = null;
|
SoloStatisticsUpdate? update = null;
|
||||||
|
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||||
|
|
||||||
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
|
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||||
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
|
|
||||||
{
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo,
|
|
||||||
OnlineID = 5678
|
|
||||||
},
|
|
||||||
receivedUpdate => update = receivedUpdate));
|
|
||||||
|
|
||||||
AddStep("feign score processing",
|
AddStep("change user", () => dummyAPI.LocalUser.Value = new APIUser { Id = getUserId() });
|
||||||
() => handleGetUserRequest =
|
|
||||||
req => req.TriggerSuccess(createIncrementalUserResponse(1237, 5_000_000)));
|
|
||||||
|
|
||||||
AddStep("log out user", () => dummyAPI.LocalUser.Value = new APIUser { Id = 5555 });
|
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
|
||||||
|
|
||||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(1237, 5678));
|
|
||||||
AddWaitStep("wait a bit", 5);
|
AddWaitStep("wait a bit", 5);
|
||||||
AddAssert("update not received", () => update == null);
|
AddAssert("update not received", () => update == null);
|
||||||
}
|
}
|
||||||
@ -186,56 +202,51 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch()
|
public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch()
|
||||||
{
|
{
|
||||||
AddStep("fetch initial stats", () =>
|
int userId = getUserId();
|
||||||
{
|
setUpUser(userId);
|
||||||
handleGetUsersRequest = req => req.TriggerSuccess(createInitialUserResponse(1238));
|
|
||||||
dummyAPI.LocalUser.Value = new APIUser { Id = 1238 };
|
long scoreId = getScoreId();
|
||||||
});
|
var ruleset = new OsuRuleset().RulesetInfo;
|
||||||
|
|
||||||
SoloStatisticsUpdate? update = null;
|
SoloStatisticsUpdate? update = null;
|
||||||
|
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||||
|
|
||||||
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
|
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||||
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
|
|
||||||
{
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo,
|
|
||||||
OnlineID = 5678
|
|
||||||
},
|
|
||||||
receivedUpdate => update = receivedUpdate));
|
|
||||||
|
|
||||||
AddStep("feign score processing",
|
AddStep("signal another score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, getScoreId()));
|
||||||
() => handleGetUserRequest =
|
|
||||||
req => req.TriggerSuccess(createIncrementalUserResponse(1238, 5_000_000)));
|
|
||||||
|
|
||||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(1238, 9012));
|
|
||||||
AddWaitStep("wait a bit", 5);
|
AddWaitStep("wait a bit", 5);
|
||||||
AddAssert("update not received", () => update == null);
|
AddAssert("update not received", () => update == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
private GetUsersResponse createInitialUserResponse(int userId) => new GetUsersResponse
|
private int nextUserId = 2000;
|
||||||
{
|
private long nextScoreId = 50000;
|
||||||
Users = new List<APIUser>
|
|
||||||
{
|
|
||||||
new APIUser
|
|
||||||
{
|
|
||||||
Id = userId,
|
|
||||||
RulesetsStatistics = new Dictionary<string, UserStatistics>
|
|
||||||
{
|
|
||||||
["osu"] = new UserStatistics { TotalScore = 4_000_000 },
|
|
||||||
["taiko"] = new UserStatistics { TotalScore = 3_000_000 },
|
|
||||||
["fruits"] = new UserStatistics { TotalScore = 2_000_000 },
|
|
||||||
["mania"] = new UserStatistics { TotalScore = 1_000_000 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private APIUser createIncrementalUserResponse(int userId, long totalScore) => new APIUser
|
private int getUserId() => ++nextUserId;
|
||||||
|
private long getScoreId() => ++nextScoreId;
|
||||||
|
|
||||||
|
private void setUpUser(int userId)
|
||||||
{
|
{
|
||||||
Id = userId,
|
AddStep("fetch initial stats", () =>
|
||||||
Statistics = new UserStatistics
|
|
||||||
{
|
{
|
||||||
TotalScore = totalScore
|
serverSideStatistics[(userId, "osu")] = new UserStatistics { TotalScore = 4_000_000 };
|
||||||
}
|
serverSideStatistics[(userId, "taiko")] = new UserStatistics { TotalScore = 3_000_000 };
|
||||||
};
|
serverSideStatistics[(userId, "fruits")] = new UserStatistics { TotalScore = 2_000_000 };
|
||||||
|
serverSideStatistics[(userId, "mania")] = new UserStatistics { TotalScore = 1_000_000 };
|
||||||
|
|
||||||
|
dummyAPI.LocalUser.Value = new APIUser { Id = userId };
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<SoloStatisticsUpdate> onUpdateReady) =>
|
||||||
|
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
|
||||||
|
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
|
||||||
|
{
|
||||||
|
Ruleset = rulesetInfo,
|
||||||
|
OnlineID = scoreId
|
||||||
|
},
|
||||||
|
onUpdateReady));
|
||||||
|
|
||||||
|
private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore)
|
||||||
|
=> AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Online.API.Requests
|
|||||||
{
|
{
|
||||||
public class GetUsersRequest : APIRequest<GetUsersResponse>
|
public class GetUsersRequest : APIRequest<GetUsersResponse>
|
||||||
{
|
{
|
||||||
private readonly int[] userIds;
|
public readonly int[] UserIds;
|
||||||
|
|
||||||
private const int max_ids_per_request = 50;
|
private const int max_ids_per_request = 50;
|
||||||
|
|
||||||
@ -18,9 +18,9 @@ namespace osu.Game.Online.API.Requests
|
|||||||
if (userIds.Length > max_ids_per_request)
|
if (userIds.Length > max_ids_per_request)
|
||||||
throw new ArgumentException($"{nameof(GetUsersRequest)} calls only support up to {max_ids_per_request} IDs at once");
|
throw new ArgumentException($"{nameof(GetUsersRequest)} calls only support up to {max_ids_per_request} IDs at once");
|
||||||
|
|
||||||
this.userIds = userIds;
|
UserIds = userIds;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string Target => "users/?ids[]=" + string.Join("&ids[]=", userIds);
|
protected override string Target => "users/?ids[]=" + string.Join("&ids[]=", UserIds);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Online.Solo
|
|||||||
if (!api.IsLoggedIn)
|
if (!api.IsLoggedIn)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Debug.Assert(localUser != null && localUser.OnlineID > 1);
|
Debug.Assert(localUser != null);
|
||||||
|
|
||||||
var userRequest = new GetUsersRequest(new[] { localUser.OnlineID });
|
var userRequest = new GetUsersRequest(new[] { localUser.OnlineID });
|
||||||
userRequest.Success += response => Schedule(() =>
|
userRequest.Success += response => Schedule(() =>
|
||||||
|
Loading…
Reference in New Issue
Block a user