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@ -23,8 +23,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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public class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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protected override bool UseOnlineAPI => false;
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[Resolved]
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private DifficultyRecommender recommender { get; set; }
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@ -5,6 +5,8 @@ namespace osu.Game.Rulesets
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{
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public interface ILegacyRuleset
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{
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const int MAX_LEGACY_RULESET_ID = 3;
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/// <summary>
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/// Identifies the server-side ID of a legacy ruleset.
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/// </summary>
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@ -26,6 +26,8 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private Bindable<RulesetInfo> ruleset { get; set; }
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private int storedUserId;
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private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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@ -69,13 +71,15 @@ namespace osu.Game.Screens.Select
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return beatmap;
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}
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private void calculateRecommendedDifficulties(bool onlyIfNoPreviousValues = false)
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private void calculateRecommendedDifficulties()
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{
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if (recommendedStarDifficulty.Any() && onlyIfNoPreviousValues)
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if (recommendedStarDifficulty.Any() && api.LocalUser.Value.Id == storedUserId)
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return;
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storedUserId = api.LocalUser.Value.Id;
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// only query API for built-in rulesets
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rulesets.AvailableRulesets.Where(ruleset => ruleset.ID <= 3).ForEach(rulesetInfo =>
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rulesets.AvailableRulesets.Where(ruleset => ruleset.ID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
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{
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var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
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@ -117,7 +121,7 @@ namespace osu.Game.Screens.Select
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switch (state.NewValue)
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{
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case APIState.Online:
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calculateRecommendedDifficulties(true);
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calculateRecommendedDifficulties();
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break;
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}
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});
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