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Add very basic kiai flash to argon hit circles
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@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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private readonly FlashPiece flash;
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private readonly KiaiFlash kiaiFlash;
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new CircularContainer
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{
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Masking = true,
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Size = Size,
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Child = kiaiFlash = new KiaiFlash
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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number = new OsuSpriteText
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{
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Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
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@ -117,6 +127,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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outerGradient.ClearTransforms(targetMember: nameof(Colour));
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outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
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kiaiFlash.Colour = colour.NewValue;
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outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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