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Merge branch 'master' into fix-multiplayer-tests

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Dan Balasescu 2021-10-15 14:04:27 +09:00 committed by GitHub
commit 48a9ab9e89
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11 changed files with 252 additions and 104 deletions

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@ -30,3 +30,5 @@ jobs:
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
path: "*.trx"
reporter: dotnet-trx
list-suites: 'failed'
list-tests: 'failed'

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@ -4,7 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays.Notifications;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Navigation
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestImportCreatedNotification()
{
AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ImportProgressNotification>().Count() == 1);
AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count() == 1);
}
}
}

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@ -1,11 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -19,28 +23,62 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("create component", () =>
{
LabelledSliderBar<double> component;
FillFlowContainer flow;
Child = new Container
Child = flow = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledSliderBar<double>
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Current = new BindableDouble(5)
new LabelledSliderBar<double>
{
MinValue = 0,
MaxValue = 10,
Precision = 1,
}
}
Current = new BindableDouble(5)
{
MinValue = 0,
MaxValue = 10,
Precision = 1,
},
Label = "a sample component",
Description = hasDescription ? "this text describes the component" : string.Empty,
},
},
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
foreach (var colour in Enum.GetValues(typeof(OverlayColourScheme)).OfType<OverlayColourScheme>())
{
flow.Add(new OverlayColourContainer(colour)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new LabelledSliderBar<double>
{
Current = new BindableDouble(5)
{
MinValue = 0,
MaxValue = 10,
Precision = 1,
},
Label = "a sample component",
Description = hasDescription ? "this text describes the component" : string.Empty,
}
});
}
});
}
private class OverlayColourContainer : Container
{
[Cached]
private OverlayColourProvider colourProvider;
public OverlayColourContainer(OverlayColourScheme scheme)
{
colourProvider = new OverlayColourProvider(scheme);
}
}
}
}

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSettingsCheckbox : OsuTestScene
{
[TestCase]
public void TestCheckbox()
{
AddStep("create component", () =>
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "a sample component",
},
},
};
foreach (var colour1 in Enum.GetValues(typeof(OverlayColourScheme)).OfType<OverlayColourScheme>())
{
flow.Add(new OverlayColourContainer(colour1)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new SettingsCheckbox
{
LabelText = "a sample component",
}
});
}
});
}
private class OverlayColourContainer : Container
{
[Cached]
private OverlayColourProvider colourProvider;
public OverlayColourContainer(OverlayColourScheme scheme)
{
colourProvider = new OverlayColourProvider(scheme);
}
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
@ -12,63 +13,74 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterface
{
public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
public class Nub : CompositeDrawable, IHasCurrentValue<bool>, IHasAccentColour
{
public const float COLLAPSED_SIZE = 20;
public const float EXPANDED_SIZE = 40;
public const float HEIGHT = 15;
public const float EXPANDED_SIZE = 50;
private const float border_width = 3;
private const double animate_in_duration = 150;
private const double animate_in_duration = 200;
private const double animate_out_duration = 500;
private readonly Box fill;
private readonly Container main;
public Nub()
{
Box fill;
Size = new Vector2(EXPANDED_SIZE, HEIGHT);
Size = new Vector2(COLLAPSED_SIZE, 12);
BorderColour = Color4.White;
BorderThickness = border_width;
Masking = true;
Children = new[]
InternalChildren = new[]
{
fill = new Box
main = new CircularContainer
{
BorderColour = Color4.White,
BorderThickness = border_width,
Masking = true,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
}
},
};
Current.ValueChanged += filled =>
{
fill.FadeTo(filled.NewValue ? 1 : 0, 200, Easing.OutQuint);
this.TransformTo(nameof(BorderThickness), filled.NewValue ? 8.5f : border_width, 200, Easing.OutQuint);
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
{
AccentColour = colours.Pink;
GlowingAccentColour = colours.PinkLighter;
GlowColour = colours.PinkDarker;
AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
GlowingAccentColour = colourProvider?.Highlight1.Lighten(0.2f) ?? colours.PinkLighter;
GlowColour = colourProvider?.Highlight1 ?? colours.PinkLighter;
EdgeEffect = new EdgeEffectParameters
main.EdgeEffect = new EdgeEffectParameters
{
Colour = GlowColour.Opacity(0),
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 8,
Radius = 8,
Roundness = 5,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(onCurrentValueChanged, true);
}
private bool glowing;
public bool Glowing
@ -80,28 +92,17 @@ namespace osu.Game.Graphics.UserInterface
if (value)
{
this.FadeColour(GlowingAccentColour, animate_in_duration, Easing.OutQuint);
FadeEdgeEffectTo(1, animate_in_duration, Easing.OutQuint);
main.FadeColour(GlowingAccentColour, animate_in_duration, Easing.OutQuint);
main.FadeEdgeEffectTo(0.2f, animate_in_duration, Easing.OutQuint);
}
else
{
FadeEdgeEffectTo(0, animate_out_duration);
this.FadeColour(AccentColour, animate_out_duration);
main.FadeEdgeEffectTo(0, animate_out_duration, Easing.OutQuint);
main.FadeColour(AccentColour, animate_out_duration, Easing.OutQuint);
}
}
}
public bool Expanded
{
set
{
if (value)
this.ResizeTo(new Vector2(EXPANDED_SIZE, 12), animate_in_duration, Easing.OutQuint);
else
this.ResizeTo(new Vector2(COLLAPSED_SIZE, 12), animate_out_duration, Easing.OutQuint);
}
}
private readonly Bindable<bool> current = new Bindable<bool>();
public Bindable<bool> Current
@ -126,7 +127,7 @@ namespace osu.Game.Graphics.UserInterface
{
accentColour = value;
if (!Glowing)
Colour = value;
main.Colour = value;
}
}
@ -139,7 +140,7 @@ namespace osu.Game.Graphics.UserInterface
{
glowingAccentColour = value;
if (Glowing)
Colour = value;
main.Colour = value;
}
}
@ -152,10 +153,22 @@ namespace osu.Game.Graphics.UserInterface
{
glowColour = value;
var effect = EdgeEffect;
var effect = main.EdgeEffect;
effect.Colour = Glowing ? value : value.Opacity(0);
EdgeEffect = effect;
main.EdgeEffect = effect;
}
}
private void onCurrentValueChanged(ValueChangedEvent<bool> filled)
{
fill.FadeTo(filled.NewValue ? 1 : 0, 200, Easing.OutQuint);
if (filled.NewValue)
main.ResizeWidthTo(1, animate_in_duration, Easing.OutElasticHalf);
else
main.ResizeWidthTo(0.9f, animate_out_duration, Easing.OutElastic);
main.TransformTo(nameof(BorderThickness), filled.NewValue ? 8.5f : border_width, 200, Easing.OutQuint);
}
}
}

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@ -9,16 +9,11 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class OsuCheckbox : Checkbox
{
public Color4 CheckedColor { get; set; } = Color4.Cyan;
public Color4 UncheckedColor { get; set; } = Color4.White;
public int FadeDuration { get; set; }
/// <summary>
/// Whether to play sounds when the state changes as a result of user interaction.
/// </summary>
@ -104,14 +99,12 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
Nub.Expanded = true;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
Nub.Expanded = false;
base.OnHoverLost(e);
}

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@ -3,11 +3,13 @@
using System;
using System.Globalization;
using JetBrains.Annotations;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
@ -16,6 +18,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterface
{
@ -52,34 +55,63 @@ namespace osu.Game.Graphics.UserInterface
{
accentColour = value;
leftBox.Colour = value;
}
}
private Colour4 backgroundColour;
public Color4 BackgroundColour
{
get => backgroundColour;
set
{
backgroundColour = value;
rightBox.Colour = value;
}
}
public OsuSliderBar()
{
Height = 12;
RangePadding = 20;
Height = Nub.HEIGHT;
RangePadding = Nub.EXPANDED_SIZE / 2;
Children = new Drawable[]
{
leftBox = new Box
new Container
{
Height = 2,
EdgeSmoothness = new Vector2(0, 0.5f),
Position = new Vector2(2, 0),
RelativeSizeAxes = Axes.None,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
rightBox = new Box
{
Height = 2,
EdgeSmoothness = new Vector2(0, 0.5f),
Position = new Vector2(-2, 0),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Alpha = 0.5f,
Padding = new MarginPadding { Horizontal = 2 },
Child = new CircularContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Masking = true,
CornerRadius = 5f,
Children = new Drawable[]
{
leftBox = new Box
{
Height = 5,
EdgeSmoothness = new Vector2(0, 0.5f),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
rightBox = new Box
{
Height = 5,
EdgeSmoothness = new Vector2(0, 0.5f),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Alpha = 0.5f,
},
},
},
},
nubContainer = new Container
{
@ -88,7 +120,7 @@ namespace osu.Game.Graphics.UserInterface
{
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Expanded = true,
Current = { Value = true }
},
},
new HoverClickSounds()
@ -97,11 +129,12 @@ namespace osu.Game.Graphics.UserInterface
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, [CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
{
sample = audio.Samples.Get(@"UI/notch-tick");
AccentColour = colours.Pink;
AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
BackgroundColour = colourProvider?.Background5 ?? colours.Pink.Opacity(0.5f);
}
protected override void Update()
@ -119,26 +152,25 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
updateGlow();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
updateGlow();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
protected override void OnDragEnd(DragEndEvent e)
{
Nub.Current.Value = true;
return base.OnMouseDown(e);
updateGlow();
base.OnDragEnd(e);
}
protected override void OnMouseUp(MouseUpEvent e)
private void updateGlow()
{
Nub.Current.Value = false;
base.OnMouseUp(e);
Nub.Glowing = IsHovered || IsDragged;
}
protected override void OnUserChange(T value)

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -23,10 +25,10 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
BackgroundColour = colours.Blue3;
BackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
}
protected override void LoadComplete()

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings
{
protected override Drawable CreateControl() => new TSlider
{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Margin = new MarginPadding { Vertical = 10 },
RelativeSizeAxes = Axes.X
};

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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDarker;
Nub.GlowColour = colours.YellowDark;
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
AccentColour = colours.Yellow;
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDarker;
Nub.GlowColour = colours.YellowDark;
}
}
}