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Add FPS display toggling.

Kinda temporary but better than nothing.
This commit is contained in:
Dean Herbert 2017-05-03 20:34:53 +09:00
parent a036b059e8
commit 489f586887
3 changed files with 24 additions and 2 deletions

View File

@ -53,6 +53,8 @@ namespace osu.Game.Configuration
// Graphics
Set(OsuConfig.ShowFpsDisplay, false);
Set(OsuConfig.MenuParallax, true);
Set(OsuConfig.SnakingInSliders, true);
@ -99,6 +101,7 @@ namespace osu.Game.Configuration
DisplayStarsMinimum,
DisplayStarsMaximum,
SnakingInSliders,
SnakingOutSliders
SnakingOutSliders,
ShowFpsDisplay
}
}

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
using SQLite.Net;
using osu.Framework.Graphics.Performance;
namespace osu.Game
{
@ -44,6 +45,8 @@ namespace osu.Game
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private Bindable<bool> fpsDisplayVisible;
protected AssemblyName AssemblyName => Assembly.GetEntryAssembly()?.GetName() ?? new AssemblyName { Version = new Version() };
public bool IsDeployedBuild => AssemblyName.Version.Major > 0;
@ -160,6 +163,15 @@ namespace osu.Game
},
}
});
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay);
fpsDisplayVisible.ValueChanged += val =>
{
FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None;
};
fpsDisplayVisible.TriggerChange();
}
public override void SetHost(GameHost host)

View File

@ -4,6 +4,8 @@
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics
{
@ -12,7 +14,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
protected override string Header => "Renderer";
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
// NOTE: Compatability mode omitted
Children = new Drawable[]
@ -23,6 +25,11 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
LabelText = "Frame limiter",
Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
},
new OsuCheckbox
{
LabelText = "Show FPS",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay)
},
};
}
}